Ben Sandee said the following on 26/09/2005 23:47:
If it's live audio, you can only buffer data as fast as the player plays
it (real-time). If you want two seconds of buffer then you're going to
need to delay playback by two seconds in order to guarantee that two
seconds of buffer can actually be used in the event of network or server
issues. If you start playback immediately there isn't any data IN the
buffer and you'll never catch up because it's live.
Not so. Streaming is asynchronous.
For example, if you stream at > the playback rate then the buffer will
soon fill up.
R.
--
http://robinbowes.com
If a man speaks in a forest,
and his wife's not there,
is he still wrong?
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