Wow Christian, thank you so much for such an informative reply; and so
quick!  I was scared I would end up just attracting people here
offering their opinions/speculation with no mention of actual good
solutions on the works.  At this point, I wouldnt care how it's done;
as long as it's only just a simple app with a simple interface that
navigates (and plays back) my SB channels with the option to just
default to a list of my favorite channels that can be streamed to my
android device with a a single click.

So, I'm guessing using the open-source code for softsqueeze on
android's java compiler is just as hard as doing the whole thing from
scratch.  I'm actually a minority here.. still preferring Softsqueeze
3.9b2 over Squeezeplay on my PC based clients.

Thanks again for your post!
Michael

flattermann;567998 Wrote: 
> Well, the native playback feature is still on my TODO list, but it's
> really not as easy as it seems.
> 
> I'll probably first implement a stream.mp3 based solution in
> SqueezeCommander. It should be transparent for the user (i.e. it can be
> started/stopped directly in SqueezeCommander and avoid some of the well
> known problems with an external streaming app (like high latency)).
> 
> But this solution will still inherit some problems of stream.mp3,
> namely that you need a SBS server with a good CPU and that it will not
> work on MySB. :-/
> 
> Implementing a "real" player (i.e. implementing the complete SlimProto
> protocol) is a tough task - ask pippin from iPeng. ;-)
> Anyway, this is my preferred long-term solution (because it will allow
> things like MySB access (if Logitech will allow it), syncronisation and
> so on) but that will definitely still take some more months... :-/
> 
> Sorry.
> 
> 
> 
> Yeah, I tried briefly to port SoftSqueeze to Android but failed
> miserably.
> Let's put the licensing issue aside for a moment (it may be possible to
> release it as GPL'ed app).
> But (for me) porting SoftSqueeze ended in dependency-hell. SoftSqueeze
> depends on SO many libraries (many of them will not run Android), that
> I finally gave up on this approach.
> 
> I think the only proper way would be to create a completely new Android
> app from scratch (maybe take some of the SqueezePlay code as base). 
> 
> That what pippin and I will try in the future, but it is really pretty
> complicated.


-- 
mkanet
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