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A poll associated with this post was created, to vote and see the
results, please visit http://forums.slimdevices.com/showthread.php?t=85135
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Question: Which of these iPeng enhancements would be most important for
you?
    
- Non-Swipe Now-Playing UI for iPhone
- "SqueezePlay-like" menu operation
- Main Player controls permanently available instead of shortcut bar
- Smaller and lower resolution artwork
- New Main Screen UI for iPad
- Advanced Synchronization
- Additional Functionality (please elaborate)
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pippin;606023 Wrote: 
> 
> 2. OK, now you've got them set up now you want to use them. Simple, ey?
> Just select the group, right? But what do you actually expect to happen
> then? Erland's suggestion was to use this as a "new target". That won't
> work with the SB architecture, SBS can only target a player so you will
> have to establish the sync setting or at least choose a player _before_
> playing. If you do it before and we talk about 5 players you are in for
> four 1s playback interruptions while the other players join...
> 
I won't argue regarding what's possible, most things are possible, it's
just a matter how complex it gets, but I think there needs to be
paradigm shift here, I want to control a "scene" or a "player". I want
to be able to "expand" a player into a scene as long as the player is
part of the scene definition. In the same way I want to be able to
expand a "scene" into a bigger "scene", for example first play on
"bottom floor" and then expand into "whole house". Two individual
"scenes" should be able to play music separately as long as they don't
have overlapping players, although I'm not sure how common this is
going to be unless you live in a mansion. More common, it should be
possible to play separate music on a specific player at the same time
as a scene (not including that player) is playing some other music, for
example playing some music on the bedroom Radio on the upper floor at
the same time as you play other music on the "bottom floor" scene.

I don't think I have any need to stop playing music on an individual
player which is part of a "scene" currently playing music. People might
feel that it would be nice, but in a real world scenario you would
probably just switch to another scene instead. For example, I'm playing
music in "whole house" scene, if I want to stop music in the bedrooms on
the upper floor I would now just select to limit the "whole house" music
to the bottom floor by switching to the "bottom floor" scene.

You can choose to make this really advanced but that's already what we
got. At the moment we have full flexibility to do exactly what we want,
the problem with the current solution is that it's too flexible so it
gets more or less unusable.

So my advice would be to:
- It doesn't matter if it gets complex to configure it, because that's
what you do once
- It have to be really easy to use. I don't think you need a lot of
choices during usage, possibly with the exception of the people that
live in a mansion and have the area to really play music in a lot of
zones simultaneously.
- It doesn't matter if it disturbs music when I change scene but it's
more important that it doesn't loose the playlist I want to continue
playing.

Maybe we are just talking about functionality to be able to move/expand
the current playlist from a "player" or "scene" into another "scene" ? 
To be able to move the playlist, the logic in the background would be
to do the correct syncing/unsyncing, but from a user perspective it
would just be a "move playlist" operation.

Still, if you want me to be honest, I'm not even sure how many people
who have a need to play two different music streams on their system
when a scene is playing. Most people would probably be very happy if
they could just:
- Play separate music on individual players
OR
- Play music on the active scene (where only one could be active at a
specific time)

But this might be different for all the iPeng users who live in a
mansion and have a bit more rooms than I have in my apartment...

pippin;606023 Wrote: 
> 
> You will also be able to say whether you want to also store volume
> settings.
> 
This is another thing that's never worked good for me when I have a mix
of players where some players (Radio/Boom) have built-in speakers (where
I definitely don't want to have the volume at 100%) and other players
(Classic/Touch) are connected to an external amplifier (where I always
want the player volume to be 100% since it's controlled by the
amplifier).

I guess the solution might be to start controlling the Classic/Touch
through the player volume instead of the amplifier volume control.

I'm not sure exactly how to solve it but you want to avoid at all costs
that a Radio/Boom starts playing at 100% just because you move into the
same scene as a Touch.

As long as the volume level is remembered per player, I'm not sure
there even needs to be an option, can't it always store the volume
level/setting per player for a specific scene ?

You would configure a scene as you do today when syncing players and
when you are satisfied you just save it as a scene and it would then
remember all sync/volume settings and the volume level on each player.
The only thing the user had to do would be to enter a name of the
scene.

It really doesn't matter to me if the volume of currently playing music
is changed when I change scene, it's a lot more important that the
Radio/Boom doesn't accidentally start playing at 100%.

By the way, as mentioned before, don't prioritize this because I have a
lot of comments because it's really not very important to me personally.
It's just an interesting topic to discuss.


-- 
erland

Erland Isaksson ('My homepage' (http://erland.isaksson.info))
(Developer of 'many plugins/applets'
(http://wiki.slimdevices.com/index.php/User:Erland). If my answer
helped you and you like to encourage future presence on this forum
and/or third party plugin/applet development, 'donations are always
appreciated' (http://erland.isaksson.info/donate))
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erland's Profile: http://forums.slimdevices.com/member.php?userid=3124
View this thread: http://forums.slimdevices.com/showthread.php?t=85135

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