pski;616830 Wrote: 
> In fact, paragraph 1 is wrong: the SB player will merely exhibit
> 'buffering' behavior if the computer is not fast enough (either on the
> network or in transcoding.) By definition TCP/IP (mostly the TCP part)
> will not allow errors in transmission and the SB player is buffering
> the "correct" data to play.
> 
> As for paragraph 2: see the explanation of paragraph 1.
> 
> P

Nothing incorrect here. 

Sorry - you must have interpreted incorrectly. That is exactly what I
meant. There will be no errors in the data delivered to the Squeezebox
-UNLESS the server in incapable of delivering the data!- IE. If the
data gets there, it gets there perfectly. If the data does not get
there (due to a computer's inability to transfer at the required speed)
then no data. 

That does not change paragraph 2 - clocked data is entirely different.


-- 
amey01
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