pippin wrote: 
> 
> Interesting. I've never seen that. Can you somehow reproduce it? Ah,
> wait... Does this happen when iPeng also accidentally skips?
> 

I can reproduce it quite simple. It happens almost every time I use the
volume bar. It briefly flashes once I adjust the volume again, but keeps
being displayed. Apart from that, the GUI behaves as if the hud isn't
there; items underneath it can still be clicked.

pippin wrote: 
> 
> How do you play it? By tapping a track or by tapping the cover? If it's
> the cover, it's not iPeng's fault, then iPeng just sends a "play album"
> command, the rest is done by the server.
> If it's by tapping a track, I'll have to investigate, I can imagine this
> could happen....
> 
I play it by tapping the album cover. But I've done so for 3 years and
I've never noticed this behavior. And I've still got an old 3G with
1.6.1 and on that phone I can't replicate it either, but on 2.0 I can.
For the record, I'm using a jailbroken version of 5.1.1 on an iPhone 4,
but only have one Cydia app installed, being a bluetooth profile
selector. If you want I can update the iPeng on my GF's phone, which is
a 4S with iOS6.

pippin wrote: 
> 
> Hehe... I hear that with _every_ version from somebody. I assume you are
> talking about battery consumption with the App running? Battery
> consumption depends a lot on how much you browse and scroll and on how
> much server communication you've got (which depends on how stable the
> connection is and how often it breaks down).
> There is no change whatsoever in iPeng's communication behavior between
> 1.6 and 2.0, I don't think there is any change in power consumption
> caused by this redesign.
> 
> There is one thing that _did_ change, albeit half a year ago, and that
> is the behavior if you can't reach a server that is still in your server
> list (because it has WOL set to on or it is manually configured). iPeng
> now tries to reconnect to that one more frequently and this can indeed
> cause more power consumption. I had to do this since the old behavior
> caused issues in some situations where players would not be found at
> all.
> And, as always, have an eye on "preserve connection", although that
> should actually have gotten _better_ in 2.0 since it no longer stays
> active if you lose the server connection.
> 
I can imagine this will be a issue that many people complain about once
a new version gets released, often not rightly, sometimes it is. iPeng
is the app I use the most on my phone, by far, so I am pretty familiar
with the behavior. The amount by which the battery is emptied even after
a short amount of using iPeng is much more than it was on the 1.5/1.6.x
versions. Always have the "keep server connection" switched on and I
have no issues with the server connection or stability. Perhaps you
can't see any reason why this would have changed at this time, but as
with your first remark: if nobody reports it, then you don't know there
might be an issue in this area. ;)


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