You don't say which players you've tried without success.

A high bitrate stream is going to be much more susceptible to buffer
underruns due to fluctuations in the streaming rate (but you knew that
already) . One thing I've noticed about 24-bit FLAC is that the
compression ratios tend to be much worse than their 16-bit counterparts,
so that will compound the problem. Take content streamed at 16/44.1
compressed 50% and compare it to the same at 24/96 compressed just 35%
and you're talking about more than 4x the bit rate, so just 1/4 of the
amount of playing time in the buffer.

You might try proxied streaming through the server, if you haven't
already. That may help smooth out the bumps.


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