cadfish wrote: 
> I am aware of NTP but somehow had the idea, that this would not be
> accurate enough. I thought this is just for syncing usual "clocks" with
> an accuracy of at much sub-second level, which would not be good enough
> for synced audio playback. I'm surprised that NTP is accurate on ms
> level.

IIRC the hardware players have v. accurate clock and the sync protocol
is more interested in comparing the differences in elapsed time between
players.  One of the problem with software players on PC is that the PC
cloick ewas oftent not vbery accurate and so PC based softplayers often
didn't sync very well.

It is very interesting to see what is actually happening when players
are in sycn by enabling player.sync logging to INFO or DEBUG  and see
how the server and player adjust.  Add in a softplayer such as
SoftSqueeze (which I think doesn't have the latest sync protocol
features) on a PC to see the larger adjustments being made.


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