Well, as I said before, it's fundamentally a combination of a worse
scheduling behavior under the iOS 7 runtime, additional processing
requirements for the blur effects and the additional row of icons being
displayed if you expand the view.

With scheduling being the biggest issue. Even the iOS 6 runtime running
under iOS 7 performs much better.

As far as I can see, scrolling and artwork loading (either over the
network or from the disc cache) get into the way of each other. I
suspect that the UI (scrolling) isn't prioritized as highly as under iOS
6 but that's just a guess.
But what I see is that if I run the same artwork handling I used in
iPeng HD under the iOS 7 runtime, the artwork loads fast but often
renders too slowly so the scrolling can stutter or even hang, it's
really unresponsive.
The was how the 7.0 behaved.
I fixed it by moving more of the artwork handling in the background
(even with that, scrolling is _still_ sometimes not as smooth on the new
devices unless you turn off system blur by using the "increase contrast"
setting). But that means that anything else that happens in iPeng can
get in the way of artwork loading so any artwork not already in RAM will
show more slowly.
I'll try to tweak it a bit more for the next update but I don't believe
I will be fully able to solve it unless Apple changes something in the
scheduling. I have to give the 7.1 betas a try here.



---
learn more about iPeng, the iPhone and iPad remote for the Squeezebox
and
Logitech UE Smart Radio as well as iPeng Party, the free Party-App, 
at penguinlovesmusic.com
*New: iPeng 7, the Universal App for iOS 7*
------------------------------------------------------------------------
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View this thread: http://forums.slimdevices.com/showthread.php?t=100515

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