As an experiment I've built a port of Squeezelite with supporting codec
libraries (except ffmpeg) and libsoxr as a Chrome Portable Native Client
( see https://developer.chrome.com/native-client) but haven't done any
serious testing of it.  Chrome Audio only support 16bit 44.1/48khz and
I'm not sure what sort of support there is for USB DACs.  I've only
tested on a x86 Chromebook - I'm not sure how well it would perform on a
ARM based chrome / chromebook.  

Because the client will be doing its own TCP socket communication - its
installation needs to be explicitly authorised by the user.  To be
installed by an ordinary user (i.e. not the developer) ,  these sort of
clients apps are usually packaged as a Chrome App and also needs to be
put into Chrome Web store - a process I'm didn't want to initiate.

I've proved to my self that the port works but it needs some sort a user
interface (e.g web page with basic player controls using SqueezeJS and
possibly some sort of visualiser). A followup experiment would to make
sure the player supported GoogleCast.


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