local.bin wrote: 
> 1) How long does it usually take creating an account on the ickstream
> cloud? (your newsletters get through, but nothing so far, not in spam
> either) - Edit: Added ickstream to hotmail accepted address and reset
> password. All sorted now. thanks.
> 

OK. It should usually only take a few seconds or minutes but e-mails
sometimes have relay delays.

> 
> 2) Your data policy is a little extensive, is that data open to all at
> ickstream, or restricted in some way? Do you see username/password for
> my services for example? Apologies for the blunt question.
> 
Well, "all at ickstream" currently isn't too many :) Those who have
admin access to the server can see the mail address you used to create
the ickStream account, not the account details for connected services.

Whether we have your passwords or not in the database depends on the
service (other than with Logitech, BTW, which always connects using your
account information IIRC, at least I don't remember ever seeing any
oAuth on MySB). Wherever an oAuth authentication is available, we use
it. oAuth will not give us the full account information but just the
user ID and an authentication handle which then can only be used by
ickStream and which you can usually revoke on the service at any time
even without ickStream involvement. This is for example what SoundCloud
does.
This is also how the login providers we use work. If you login with,
say, facebook, we don't get your facebook password but just an e-mail
address and the confirmation from facebook that you are correctly logged
in through their account.

Others like TIDAL or Qobuz don't use this yet and there we do have to
store both username and password to get access.

> 
> 3) Trying Tidal on your service and its excellent. Thanks very much.
> Will try qobuz later.
> 

Good to hear that, have fun!

Regarding your earlier question on devices, let me answer although you
now removed the question. We don't get any details data from your
players, what we store is the player identity. This means: the player
name, the MAC and the UUID the player has created. That's how the
players are identified in our system.
The idea behind ickStream is to be licensed to vendors and we have to
make sure that the beta is not being used commercially, we would not be
allowed to do that for all the services provided under the terms of the
open beta, vendors will have to use a commercial license for that which
has other terms (but then they could also get more services...)



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