pippin wrote: 
> Which assets? There are no assets besides maybe the brand name.

I imagine there's a fair amount of tooling for producing the Radio,
Boombox and Touch cases, schematics for boards, etc.

As to whether or not anyone could make a go of it with Squeezebox as a
retail project (we've been over this a hundred different ways), the
chances are slim to none. Unfortunately, the software is both the
Squeezebox's strength and its Achille's heel. Its support costs are
astronomical and sink any chance of profit unless the price were raised
substantially.

Just about the only way I could see it becoming a practical retail
product would be if you produced the server hardware and completely
dropped any notion of running the software on umpteen releases of
Windows and Mac OS X and random distros of Linux. That server hardware
could be a standalone non-playing server, or it might be a server
running on a Squeezebox player, ala Sonos and TinySBS on the Touch. I
don't know how reasonable either would be, as I see both being fairly
expensive propositions that would take the Squeezebox system into new
territory price-wise and therefore market-wise. Not many people want a
$400 Radio or a $500 entry-level Squeezebox.


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