bpa wrote:
> Players initially do a mulitcast broadcast of a UDP packet on Port 3483.
> All LMS servers listening reply with their IP address and the port to
> be used.
Hi bpa, I'm trying to do this using C# so far I'm able to get the ip
address correctly but don't see the correct port number - this is what I
have
Code:
--------------------
int UDPPort = 3483;
UdpClient listener = new UdpClient(UDPPort);
IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, UDPPort);
byte[] bytes = listener.Receive(ref groupEP);
--------------------
The object groupEP contains the correct ip address but the port is 3483
- I'm obviously missing something here
We can't stop here this is bat country. RIP Hunter S Thompson.
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