jimwillsher wrote: 
> Thoughts?
Enable LMS logging to see what is happening

Start with the sync logging (player.sync) - to see if there is some sync
action happening ?  It seem likely as problem goes away if players are
not synced.

Other possibility is the LMS server is checking off player every so
often and waiting for a player response and the timeout is blocking LMS
activity - hypothesis not based on anything I know for sure but it would
be 2nd thing I check.


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