On Dec 12, 2005, at 1:20 PM, Jeff wrote:
I don't get it.  This reproduces so easily for me!
Frustrating... grrr...


UNIX box has a static address. Squeezeboxes have dynamic addresses via DHCP. It's possible that the router isn't coming back immediately with
a DHCP address, perhaps that's involved?
Same setup here, static server, dynamic client. My DHCP server is dhcpd running on the same machine as the server.

If the Squeezebox doesn't lose power, but does lose link connectivity,
and then the link comes back (but the Squeezebox can't immediately get
a DHCP address), what happens?  Does the Squeezebox retry getting a
DHCP address every so often until success, at which point it tries to
contact the server?
Yes.

This could be a DHCP issue: My router won't (always) give out a DHCP
address unless the router can save it's DHCP database to a remote host
(the UNIX system). By taking the UNIX system offline momentarily, then
I might have forced the router to cease honoring DHCP until the UNIX
server came back.

So, end result: If the Squeezebox can't get a DHCP address and then
permanently gives up, I'd see the same symptom.
The thing is that it doesn't give up.  It just keeps trying.

What would be useful would be to get a packet dump from the server when it's in the state of not being able to connect.

Also, without rebooting the player, what happens if you go back to the main menu and try to reconnect? What happens if you go through setup again?



Does this help?  I could give the Squeezeboxes permanent addresses if
that would help to isolate ...
That's worth a shot.

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