John,

I have just started to get similar problems with my Slimp3 player
(doesn't seem to affect the later players.  They have bigger buffers
but I haven't done much testing to see if the interface hangs on those
from time to time as well).  Mine are all connected wirelessly, and so
I always look at this first whenever theres a problem.  It's run for 3
years without issue but now for some reason, this one player skips
every few minutes, and the interface locks up too.  If the outage is
short, it will recover.  If longer, the player chnages state to
"Stopped".

I did much the same tests as you have done - pinging the player from
the server and observing the lights on the WiFi bridge at the player
end tell me that packets are still streaming to the player during these
outages.  I observed the processor load on the server which was always
very light.  Just to be sure I reniced all the slimserver user's procs
to -10.

I also fired up a laptop as a player with a WiFi card and placed it
next to the WiFi bridge for the player - this plays just fine, but I
was just playing the "stream.mp3" in a software player so the buffer
was most likely huge in comparison. 

Polling the status on the WiFi bridge, it consistently gets 80% signal
strength.  I swapped out the 11b WiFi bridge for a 11g one - no change.
Re-flashed the AP to latest firmware.  Reflashed the Slimp3 to latest
firmware.  Also tried ramping up the TX power on the AP - which is
reflected in the signal strength at the player end but makes no
difference - as throughout all these outages, the network appears to
perform faultlessly.

As packets are still coming thick and fast when playback stops (and the
counter halts a few seconds earlier on the player), I suspect that the
fault lies in the firmware on the player (the server is, after all,
still transmitting the stream).  This is why I reflashed it, in case
the image had become corrupted somehow but it had no effect.  It may be
that it's the ACKs and other replies from player to server that are
failing to be received, and so after a while the server (or some other
layer in the network stack) gives up.  I played around with the
antennae settings on my AP

I'm going to experiment with the player some more tomorrow on a wired
connection straight into the server's switch to see if I can get it to
do the same (and eliminate the network as the problem).

One other thing I've considered:  I notice a lot of ARP traffic on my
network, with the server constantly asking for the MAC of the player,
and vice versa etc (plus every other device chattering ARP).  I might
try some static ARP entries for the players and see if that cures it. 
In the back of my mind though - I keep coming back to the fact that
this all worked fine up until a couple of days ago - and as far as I
can tell - nothing has changed.

Cheers,
Owen


-- 
Scooter
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