the function is Player::Client::clientRandom, and it just returns the
first item of the array of client keys. The only randomness in this
case, is the hash "order". Since there is no inherent order to a
hash, it is hard to say which client will get picked, given no
previous knowledge. however, it should be rather consistent given a
specific setup. Adding a new player might change things, but a static
system should be fine.
It was added change 5617 by Fred, so I won't guess at the motive behind it.
As for cookies, the Fishbone skin does use them for player, and browse
mode, but it is a bit painful to manage, specifically when a change is
required.
-k
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