bigjules Wrote: 
> TCP has a connection timeout.  Why not just make that longer. 
> Regardless of who initiated the connection, its not like the server
> isn't sending packets to the squeezebox all the time.  Except of course
> when its doing nothing and nothing is displayed -- which is exactly when
> you'd want the connection to timeout.

Except that just because the player is switched off doesn't mean the
server wants to forget about it. You still want to see which players
are connected, and maybe switch them on. That requires an active
connection. Sure you could drop the connection on power off and bring
it back on power on, but what if you couldn't? (because it wasn't
there). That would lead to a UI action which couldn't be completed, and
that's a Bad Thing (tm).

The real question is, why not have the keepalives? They use essentially
zero bandwidth.


-- 
radish
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