Bee Wrote: 
> thank you for the discussion about the security margin.
> I am sure that we can exceed 80 mb/s on a switched environment
> but counting on a 50mb/s seems to be a safe limit
> 
> ... which in fact is not a limit in this case
> 
> I worry more about the ability of the server and of the hard drive to
> deliver 6 to 8 signals at the same time.
> 
> Of course I assume that no transcoding will be done on the server
> side,.
> 
> Did somebody tried this successfully already?

You don't have to worry about hard drive speed.  See here:
http://forums.slimdevices.com/showpost.php?p=98345&postcount=11  A USB
2.0 drive is a few orders of magnitude faster than required and an
internal drive should be even faster than that.  Even a lowly USB 1.1
drive could handle several WAV streams.  Only when you go back to 1998
and the days of USB 1.0 would you have problems with just one WAV
stream.

Server capacity is another matter, but anecdotal evidence suggests the
practical limit for players is a dozen or so.  Usually it's the network
that will give out first.  The server isn't working all that much harder
as players are added.


-- 
Mark Lanctot
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View this thread: http://forums.slimdevices.com/showthread.php?t=24454

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