On 12-Nov-06, at 7:36 PM, Bill Moseley wrote:

http://localhost:9000/html/docs/buttons.html left me with a lot of
questions.

Ok, so the .ir files map a remote's buttons to the IR code.
So if I have a "power" button on the remote I might enter
the .ir file:

    power    = a25d48b7

Then in a .map file I might map that key to turn my SBII on or off:

    power    = power_toggle

What I don't understand is how the server knows which .map file
goes with which .ir file.

you choose which ir files are active, and you choose which single map file is active for each player.
look in player settings->remote.

Finally, is there a list of all the functions I can use in the .map
file listed someplace?

note really, as this can change at any time. Plugins and new features regularly add functions. Look in Slim/Buttons/*.pm and in Plugins folder. Any functions in those modules are valid for use.

And from the docs, I really don't understand where [INPUT.Text]
applies.  Are there any more docs on this?

look in the docs for the input modes. They are generic input types that help to reduce the need for every different mode to have it's own code for a BAR ui, inputting a text value, choosing an item from a list, etc.

-kdf

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