CCRDude;168983 Wrote: 
> I watched the updates on engadget yesterday getting updated and updated
> and updated... I assume we speak about this here?
> http://www.engadget.com/2007/01/09/the-apple-iphone
> Where exactly does it tell about batteries or memory extensions? Except
> in dozens of contradicting user comments?
> 

>From Time Magazine:

http://www.time.com/time/nation/article/0,8599,1575410-2,00.html

"You can't download songs directly onto it from the iTunes store, you
have to export them from a computer. And even though it's got WiFi and
Bluetooth on it, you can't sync iPhone with a computer wirelessly. And
there should be games on it. And you're required to use it as a
phone—you can't use it without signing up for cellular service. Boo."

>From Engadget:

http://www.engadget.com/2007/01/09/the-iphone-is-not-a-smartphone/

And the reality slowly sets in about what the iPhone is and is not.
Noted analyst and Engadget pal Michael Gartenberg stated that the
iPhone is first party software ONLY -- i.e. not a smartphone by
conventional terms, being that a smartphone is a platform device that
allows software to be installed. That means hungry power-users -- you
know, those people ready and willing to plunk down $600 for an 8GB
musicphone -- won't be able to extend the functionality of their phone
any more than Apple (but thankfully not Cingular) dictates. Other
unfortunate realities about the device:

* No 3G. We know you know, but still, it hurts man.
* No over the air iTunes Store downloads or WiFi syncing to your
host machine.
* No expandable memory.
* No removable battery.
* No Exchange or Office support.


CCRDude;168983 Wrote: 
> 
> Interesting... am I doing something illegal then? We've developed a
> cellphone application that downloads updated from the Internet (for
> both Symbian and Windows CE/Mobile). I'm pretty sure Vodafone (the one
> I use for testing) hasn't approved, and I'm even more sure I don't pay
> them a cut of it. And this application has been tested with dozens of
> other providers by our users.
> 

What you have produced is a downloadable app for open systems on
Smartphones that can open a HTTP link to get more data, which is a tiny
market compared to the rest of the cellphones out there that run Java
and Brew and where often you can't do that, or if you can via web
portals, it's such a tiny market that it's not worth it. Also, in case
you haven't yet felt it, Smartphone software gets ripped off and
appears on web pages within hours if it's any good. It's not illegal,
but it's not much of a business either :-( 

I was CTO of one of the leading mobile gaming publishers and technology
developers - pm me if you want the details - and we produced games for
Vodafone and Verizon for the launch of their 3G services and created
top selling games for Disney, Sony and others on all of the US majors.
For the *vast majority* of handsets, ie. the mass market ones that sell
in the millions, you have to sell the applications through the operator
portals using their billing and provisioning systems and only after it
has gained their approval. You can go off deck, but you won't sell
anything. It also gets placed on decks according to rules laid down by
those operators and that's highly influenced by branding, marketing
budgets and well, who you are. 

It's clear that Apple and Cingular will control the market for
applications to recoup the money invested. It isn't a Smartphone in the
true sense as a result and it will be 1st party or the big boys apps
only. It's a native development environment and rogue apps from geeks
are an issue. Can you do that right now for the iPod, or do games come
from approved parties? And I mean real business, not the odd hacked
version of Doom. Where the open market for games and apps on the iPod?
The same will apply for the iPhone or whatever tey call it after the
dust settles.


-- 
CardinalFang
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