Quoting barrygordon ([EMAIL PROTECTED]):

> 
> To the fellows having problems: Did you download the installation
> package or just the files.  I just took a look and the installation
> package includes a couple of programs for Windows that I thought were
> on every system but perhaps not.  In particular:
> 
> mswinsck.ocx
> SocketX.OCX
> 
> which have to do with socket operations.  
> 
> If you did not try the installation version please do and let me know
> if that solves the problem.  If you did use the installation version
> then I need to do more homework.

I used the installation program - what's more concerning is that Slimserver
dies after trying to start Fat Gooey.  I discovered this when I tried to
telnet to the CLI port from my windows machine - I couldn't connect because
slimserver was dead.  Restarted it, restarted Fat Gooey, and slimserver died
again.

Here's the bottom of the Fat Gooey log:
2/3 20:06:03 SQZ Sending player count ?, Timer set to 0
2/3 20:06:03 TCP Socket SendProgress Fired: ***** Bytes Sent=15;  Data
Sent=70, 6C, 61, 79, 65, 72, 20, 63, 6F, 75, 6E, 74, 20, 3F, 0A;
SocketState=7 (Connected)
2/3 20:06:03 TCP Socket SendComplete Fired; SocketState=7 (Connected)
2/3 20:06:03 TCP Socket SendComplete Fired: ***** Data Sent=70, 6C, 61, 79,
65, 72, 20, 63, 6F, 75, 6E, 74, 20, 3F, 0A; SocketState=7 (Connected)
2/3 20:06:03 TCP Socket DataArrival Fired: ***** Byte Count = 15; Data
Rcvd=70, 6C, 61, 79, 65, 72, 20, 63, 6F, 75, 6E, 74, 20, 33, 0A;
SocketState=7 (Connected)
2/3 20:06:03 TCP Socket Data Rcvd=player count 3
2/3 20:06:03 SQZ Received: player count 3
2/3 20:06:03 SQZ Received: 
2/3 20:06:03 SQZ Player count is 3
2/3 20:06:03 SQZ Sending players 0 1, Timer set to 0
2/3 20:06:03 TCP Socket SendProgress Fired: ***** Bytes Sent=12;  Data
Sent=70, 6C, 61, 79, 65, 72, 73, 20, 30, 20, 31, 0A; SocketState=7 (Connected)
2/3 20:06:03 TCP Socket SendComplete Fired; SocketState=7 (Connected)
2/3 20:06:03 TCP Socket SendComplete Fired: ***** Data Sent=70, 6C, 61, 79,
65, 72, 73, 20, 30, 20, 31, 0A; SocketState=7 (Connected)
2/3 20:06:03 TCP Socket DataArrival Fired: ***** Byte Count = 191; Data
Rcvd=70, 6C, 61, 79, 65, 72, 73, 20, 30, 20, 31, 20, 63, 6F, 75, 6E, 74, 25,
33, 41, 33, 20, 70, 6C, 61, 79, 65, 72, 69, 6E, 64, 65, 78, 25, 33, 41, 30,
20, 70, 6C, 61, 79, 65, 72, 69, 64, 25, 33, 41, 30, 30, 25, 33, 41, 30, 34,
25, 33, 41, 32, 30, 25, 33, 41, 30, 35, 25, 33, 41, 61, 36, 25, 33, 41, 35,
30, 20, 69, 70, 25, 33, 41, 31, 39, 32, 2E, 31, 36, 38, 2E, 30, 2E, 31, 33,
33, 25, 33, 41, 32, 31, 35, 34, 34, 20, 6E, 61, 6D, 65, 25, 33, 41, 4B, 69,
74, 63, 68, 65, 6E, 2D, 42, 61, 63, 6B, 79, 61, 72, 64, 20, 6D, 6F, 64, 65,
6C, 25, 33, 41, 73, 71, 75, 65, 65, 7A, 65, 62, 6F, 78, 32, 20, 64, 69, 73,
70, 6C, 61, 79, 74, 79, 70, 65, 25, 33, 41, 67, 72, 61, 70, 68, 69, 63, 2D,
33, 32, 30, 78, 33, 32, 20, 63, 6F, 6E, 6E, 65, 63, 74, 65, 64, 25, 33, 41,
31, 0A; SocketState=7 (Connected)
2/3 20:06:03 TCP Socket Data Rcvd=players 0 1 count:3 playerindex:0
playerid:00:04:20:05:a6:50 ip:192.168.0.133:21544 name:Kitchen-Backyard
model:squeezebox2 displaytype:graphic-320x32 connected:1
2/3 20:06:03 SQZ Received: players 0 1 count:3 playerindex:0
playerid:00:04:20:05:a6:50 ip:192.168.0.133:21544 name:Kitchen-Backyard
model:squeezebox2 displaytype:graphic-320x32 connected:1
2/3 20:06:03 SQZ Received: 
2/3 20:06:03 SQZ Sending players 1 1, Timer set to 0
2/3 20:06:03 TCP Socket SendProgress Fired: ***** Bytes Sent=12;  Data
Sent=70, 6C, 61, 79, 65, 72, 73, 20, 31, 20, 31, 0A; SocketState=7 (Connected)
2/3 20:06:03 TCP Socket SendComplete Fired; SocketState=7 (Connected)
2/3 20:06:03 TCP Socket SendComplete Fired: ***** Data Sent=70, 6C, 61, 79,
65, 72, 73, 20, 31, 20, 31, 0A; SocketState=7 (Connected)
2/3 20:06:03 TCP Socket Close Fired; SocketState=8 (Peer is closing the
connection)

I don't see anything untoward in the slimserver logs, but I haven't enabled
any debugging yet.

dd
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