For non-programmers like me the prooff of VO's popularity will depend upon how many applications can be used by VO users. In other words the proof is in the eating of the pudding. ----- Original Message ----- From: "Kafka's Daytime" <[EMAIL PROTECTED]> To: "General discussions on all topics relating to the use of Mac OS X by theblind" <[email protected]>
Sent: Sunday, September 10, 2006 10:58 PM
Subject: Re: voiceover, a talking interface:


First: *smile* I'm quite certain Yvonne is not going to be thrown off the list. In fact, Yvonne is to be thanked for bringing us back to an important discussion which Travis, Bruce, Anne, David, Scott and and others have visited and revisited.

Here is a response, of sorts, to Yvonne's just-posted comments regarding developing accessible applications for Mac OS X. If my comments are not an outright rebuttal perhaps they are an extension of Yvonne's ideas, some context. Instead of laying it out in straight prose, I'll present some numbered points...and perhaps this will clear up some commonly-held misconceptions and lead to more discussion.

Here goes:

1. Apple has standardized application accessibility on Mac OS X. Apple has done this by making VoiceOver an integral part of the Mac OS and by exposing/documenting underlying accessibility technologies and providing all of the required tools to developers (free of charge). VoiceOver is an alternative interface to the Mac OS as opposed to bolted-on, specialized access technology (like screen readers on the Windows side). I need not remind you that VoiceOver is free and available on every Mac.

2. Because of Point 1, any developer - using Apple's free developer tools and frameworks, builds accessible applications. THESIS ALERT: For the most part, applications developed in Cocoa (or Carbon - with a few sticky exceptions there) are - because of the standardized, OS- integrated approach Apple has taken - *inherently* accessible (with *very* little in the way of special/specialized effort required). Yes, it's true one needs to label controls and there are a few extra things that must be done if one is not using the standard controls...but this is all very low-hanging fruit (and there are, frankly, good reasons to do this outside of the accessibility reasons).

3. On Windows, application accessibility - particularly when dealing with the popular screenreaders - is, in many ways, more alchemy and guesswork than science...and expensive. It's a mistake to try to understand VoiceOver as an extrapolation of what we know of Windows screenreading. You have two very different - perhaps diametrically opposed - approaches.

4. Screenreaders and so-called alternative interfaces exist because not everyone can access information presented graphically. The real trick is to make accessibility require less of a special/specialized effort (which special effort promotes high cost, marginalization, etc.) or individual, non-standard efforts (laudable though they may be). The screenreading situation on Windows promotes specialization, marginalization and high-cost. Accessibility there is special and takes special effort. For Windows, accessibility is largely an afterthought and not an integral part of the OS/ On the Mac OS with VoiceOver, however, we're much closer to a situation in which accessibility does not require much in the way of special effort, very little in the way of special skills or knowledge...the OS is inherently accessible, universally designed. Any application built using "native" Mac OS X tools and technologies (even if just the front end, a "wrapper", is built using the standard tools viz. Greg Kearny's DTB production tool) is going to be accessible.

a. Some folks argue that there are more accessible applications (particularly the specialized, professional applications vis. Pro Tools) for Windows. These folks are right but they're right for the wrong reasons. The Mac OS effort is newer but we're starting from scratch, doing it in a more sustainable and integrated way. Since the effort is young, not everybody is on board yet. Would you rather a kludgy, immediate solution (that mirrors what's being done on Windows) or a more sustainable, integrated solution for the long term which takes a bit of investment in time, effort and patience at the start? Not an easy decision, perhaps, but I'll opt for the latter.

5. So, you ask, why aren't all Mac OS X applications accessible then? Good question.

a. Not all developers have caught up. Some applications need to be re- written to fit into this new world of standardized Mac OS X accessibility. All the tools are there (thanks to Apple), there are no (or few) mysteries...but this takes time. I'm a developer doing one such rewrite. I challenge you to consider that the wait for updated applications is not proof of the failure of the VoiceOver approach (or even unwillingness by developers' to update). There's some retooling on the developer end of things and that's going to take a little time - but I'm going to suggest that the vast majority of mainstream Mac developers see the wisdom in transitioning to the "native" Mac OS X tools and technologies and are doing it willingly, maybe even eagerly. I know my life has gotten easier since I started working in Cocoa.

b. Yes, there are still VoiceOver-related bugs and design flaws. *shrug* That's to be expected. I'm less worried about those since it's just leg work to fix those and it seems pretty clear that the Apple folks are committed to doing just that. I'd be much more worried if the overall approach was flawed. Does everybody get that? This is a big deal...this inherent, standardized accessibility.

c. Not all developers will choose to develop in Cocoa or Carbon - thereby inheriting Mac OS X's built in-accessibility. The answer is not for the Apple folks to try to magically encompass the myriad technologies one could use to create applications which run on Mac OS X. That's a very bad idea, it's backwards and will result in the kind of kludgy, bolted-on solutions you see elsewhere. Make the standard. Provide the tools and documentation required for meeting the standard and make 'em good. Apple has done that and (and all the tools are, again, free free free). I don't have scientific data to support this (and Yvonne's assessments were, of course, anecdotal as well) but, in my personal experience, the vast majority of mainstream Mac software developers use these tools happily. Cocoa (and to a lesser extent, Carbon) is the development framework of choice for mainstream Mac developers and with that "native" framework" comes the virtually inherent accessibility we've been discussing.

d. Finally, I don't know any Apple developer (and I know a bunch of 'em) who *doesn't* like Apple's stock/standard interface (as Yvonne puts it) or Apple's Human Interface Standards. In fact, Apple appearance and usability is viewed by some (perhaps many) in the developer community and elsewhere - as a gold standard. I also don't know of any issues at all with speed, etc. (as you suggest). If you want your Mac application to perform optimally, you develop with the Apple tools and frameworks. They're well-designed, professional-level and free.

e. More specialized tools (like Pro Tools [professional audio production software] for instance) may take a significant amount of effort to port (which doesn't take anything at all away from Apple's approach...sometimes retooling with the "correct" approach, reshaping, moving forward, means the developer has to bite the bullet, as it were. That's the life of a developer and I think Apple is right to set the standard, provide the tools and expect, ultimately, that developers will join up and play along). It can cost a lot of money/time/resources to port a big tool (though it would cost exponentially more if Apple hadn't done so well on its end of things). It's important to let those developers know that you care about their applications and you care about those applications being accessible (such an appeal for Pro Tools is already being organized in exemplary fashion by a member of this list). Here's the link:

http://www.protoolspetition.org/

My (way more than) $.02,

Joe

On Sep 10, 2006, at 8:49 PM, yvonne thomson wrote:

Hi, all.

As much as I agree with all this, and as much as I love the whole "talking interface" concept, we all have to admit, surely, that it's not without its problems.

The main one, as far as I can see, is that it's far, *far* too easy to make an application inaccessible, and it puts the onus squarely on the software writer to do the right thing and make it possible for us to use the software they've written.

As far as I can see, unless the app is stock standard cocoa, you have to get extremely lucky, or have someone specifically design the app to be accessible for you. Reality check here, people. Software designers are absolutely *awful* at this. That, from what I can see, is in part why screen readers exist. software designers seem to just *hate* whatever the stock standard interface is. It isn't fast enough. It isn't pretty enough. It doesn't do what I want and so theay write their own. That's happened for as long as I've been using computers, and probably longer. We want it to be cross platform so the toolkit they use isn't read by Voiceover. And the problem with all of this is, that there's no solution other than hoping that the writer of the application you want to use takes pity on you, or just to do what I, at least, have always done. Decide you want an app to do something, go to a site that catalogs as much software as possible, and download practically everything in that category just to find something that works, forget whether it's got the features you want, worry about that later. First, can we use it at all?

Now please, this isn't to say I'm not loving the Mac, I am. When it works, it's incredibly easy to use and incredibly accessible, but I honestly don't think *this* is the silver bullet for us, either. I have no idea what the heck is, though.

Yvonne who is probably now going to be thrown off the mailing list.







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