On Sun, Dec 11, 2005 20:43:38 PM +0100, Henrik Sundberg ([EMAIL PROTECTED]) wrote:
> I finally understand your point! Thank you for describing it so > well. Thanks! > So the question is: How can an open source development be improved > to give the normal user the best experience? Maybe, in the case of corporate funded projects (oo.o and similar) the paid developers could be "forced" by their employer to directly spend time *talking* with end users in human ways (= not issuezilla and similar). I'll let to who knows better than me how OO.o is managed any further discussion on OO.o proper. When it comes to volunteer work (of any FOSS application), I have no idea. Me, I'd be happy enough to just see those volunteers to *stop* snobbing non-programmers has it happens today, or yell from the rooftops "this app is sooooo user-friendly, sooooooooo for everyone...". Ciao, Marco -- Marco Fioretti mfioretti, at the server mclink.it Fedora Core 3 for low memory http://www.rule-project.org/ The worst thing one can do is not to try, to be aware of what one wants and not give in to it, to spend years in silent hurt wondering if something could have materialized -- and never knowing. -- David Viscott --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
