Hi Frank,

Frank Schönheit - Sun Microsystems Germany  <[EMAIL PROTECTED]> writes:

> If it's mainly about rotation, then add a method "setRotation" (or so).
>
Problematic - what would be the pivot point of the rotation? But I'd
volunteer writing an XSimpleCanvas HowTo, covering also this topic. ;-)

> > ...but of course you're right, from an ease-of-use POV. Is a helper
> > service acceptable, that can convert an XGraphic into an XBitmap, or
> > alternatively render an XGraphic to an XCanvas (complementing the
> > GraphicRendererVCL service)?
> 
> The second sounds like too much indirections to me. Conversion would be
> better. Even better, IMO, would be a drawGraphic :)
> 
XGraphic is alien to XCanvas, thus I'd be extremely reluctant to take
it into the interface (besides that one will need rendering of
XGraphic also on XCanvas, I guess). Converting XGraphic to XBitmap is
lossy, in general (because XGraphic can also contain vector
images). What's wrong with a GraphicRendererX(Simple)Canvas? As a
matter of fact, that's how you render it to an OutDev...

Cheers,

-- Thorsten

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