Perhaps I'm misinterpreting your remarks here, but I would consider 
such models (which I agree students should know) as one of the 
essential aspects of Human Computer Interaction.  I may be a bit 
touchy, but I get frustrated when people associate HCI with just 
screen design or interface design. 

Robin Jeffries
 
|From: [EMAIL PROTECTED]
|Subject: Re: PPIG discuss: What should SEs know about psych?
|To: Janice Singer <[EMAIL PROTECTED]>
|Cc: [EMAIL PROTECTED]
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|> I'm working with a group of software engineers that is currently 
gathering a
|> 'body of knowledge' related to software engineering.  The idea is 
that this
|> body of knowledge will eventually lead curriculum in software 
engineering. 
|> They have so far decided that 'cognitive science' would be a useful 
topic
|> (although, I myself am not so sure of that), but beyond this, what 
can I
|> propose to this group as to what would be useful to take from 
psychology.
|Donald Norman's work is significant here.
|I teach my students about different mental models of the system. The 
|overlap (congruence) between the task-action mapping model (how the 
|user understands what they have to do in order to get the system to 
|perform ceratin actions) and the conceptual model (how the user 
|perceives the form and purpose of the system) must be high to achieve 
|a high degree of uasability in system design. 
|       -------------                       (Venn diagram of 
|     |      T-A      |-----                 congruence between
|     |    model     |       |                different mental 
|      --------------       |                 models of system)
|          | Conceptual  |
|          |      model      | 
|           ----------------
|
|THIS IS NOT LIMITED TO INTERFACE DESIGN, but encompasses every 
|aspect of how the system works and is configured, in terms of how 
humans will 
|interact with it. DN's concept of AFFORDANCE (designing so that 
|purpose & function is communicated through form) is critical.
|I quote DN's example of Frig/Freezer controls, which are designed as 
|separate slider-scales, whereas the two controls are interdependent. 
|This is NOT just an interface choice - the choice to make the two 
|controls interdependent at the design stage has significant 
|implications for how easily users will be able to control the 
|artifact, yet this aspect is ignored until the time comes to design 
|the interface. At this point the interface is designed misleadingly, 
|adding to the confusion, as there is no chance that the user will 
|develop congruent task-action mapping and conceptual models of the 
|device.
|REFS: 
|- See Donald Norman (1988), 'The Psychology of Everyday Things', 
Basic 
|Books
|- Some of these ideas have come from other authors, such as Harold 
|Thimbleby and Paul Booth. 
|
|Regards,
|             Susan Gasson
|Visiting Assistant Professor, MIS
|School of Management
|State University of New York
|Binghamton NY 13902-6015
|Tel: (607) 777-2337
|http:// http://bingweb.binghamton.edu/~sgasson/

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