Nice response, John!  I agree -- there's value in exploring, playing with, and 
learning programming for its own sake.

I've been recently gathering examples of undergraduate courses outside of 
computing disciplines where programming is used (and typically "taught," too, 
because rarely are CS courses pre-requisite for these other courses) as the 
best way to learn the other disciplines. Two examples:
- Physics courses at Purdue, Georgia Tech, and North Carolina State now ask 
students to program in VPython (a form of Python with tight ties to OpenGL so 
that objects map to visible 3-D models) in order to construct models (e.g., 
three body problem simulations) and to solve numeric problems iteratively.
- Biology courses on many US campuses teach mathematical and computational 
modeling, since that's become very important to modern biology.  The US 
National Research Council's report "Bio2010" specifically mandates such 
courses.  The courses that I have investigated are taught in Excel, with the 
more complicated models rendered in Visual Basic for Applications from within 
Excel.

If practicing scientists are finding it useful to use computation (e.g., 
programming to define models, create simulations, and solve problems) because 
it helps them with visualization and understanding, then it seems inevitable 
that it will eventually trickle down to students.  In general, scientific tools 
tend to move from practitioners to students, unless they are too expensive or 
too complicated.  Unlike the earliest microscopes and telescopes, or huge 
cyclotrons, computational science only requires the computers to which students 
already have access -- no additional hardware expense is required.  It seems 
likely that computing, even programming skill, will become a pre-requisite to 
science and engineering learning in the next few years.

Mark


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