Greetings, I wanted everyone who who may be interested, about the Global Game Jam 2013 event.
Details about this exciting event from my former colleague Matt Perrin's meetup account: Hello everyone, We're coming up fast on our Global Game Jam event on January 25th. This Saturday, January 12th, at 5:00 PM we will be hosting our "Introduction to Game Jams" workshop at the Shaker LaunchHouse and we have a really amazing line up of interesting talks scheduled. Here is the list of speakers and topics that will be presented. Game Jam 101 - Matt Perrin Game Jammer Goals: How To Decide What To Shoot For In Your Next Weekend Sprint. - Chris Sanyk Game Music and You: tips and techniques for building simple soundtracks - Ian Faleer Basic Character Modeling & Animation For Rapid Game Development - Jennifer Greene Generating textures quick with NeoTextureEdit - Jason Viers Game Jamming 365; How To Keep The Momentum - Chris Sanyk Feed Your Game Debugging Skills After Midnight with Gizmos - Sam Marcus Basic prototyping and game design with Construct2 - Jarryd Huntley Version Control & Why It's Your Best Friend - Jason Viers Tools of the Trade - Matt Perrin Click this link to learn more about the event and RSVP: http://www.meetup.com/clevelandgamedev/events/96392892/ And then on Friday, January 25th at 5:00 PM we'll be kicking off our annual Global Game Jam event all weekend long. Shaker LaunchHouse has kindly allowed us to use their space for this epic three day event where people will be creating games over 40+ hours. We'll be bringing in snacks and drinks for the weekend and hopefully a dinner or two as well. These events are a lot of fun and it's always fascinating to watch projects, teams and ideas come together. To learn more about the Global Game Jam event or to purchase tickets, just follow the links below. http://clevelandggj2013.eventbrite.com/ http://www.meetup.com/clevelandgamedev/events/87014062/ http://globalgamejam.org/ About Global Game Jam from their website: The Global Game Jam (GGJ) is the world's largest game jam event. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games… while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. Although the event is heavily focused on programming, there are many other areas where people who don’t code can contribute to a game. The structure of a jam is usually that everyone gathers on Friday late afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All sites worldwide are then challenged to make games based on that same theme, with games to be completed by Sunday afternoon. In January 2012, we had 242 location in 47 countries created over 2000 games in one weekend and became a Guinness World Record<http://globalgamejam.org/news/2012/03/01/global-game-jam-sets-guinness-world-record%E2%84%A2-being-largest-game-jam-world>! GGJ 2013 is January 25-27 at a location near you… if not you can make one of your own <http://globalgamejam.org/user>. The jam is known for helping foster new friendship, increase confidence and opportunities within the community. The jam is always an intellectual challenge. People are invited to explore new technology tools, trying on new roles in development and testing their skills to do something that requires them to design, develop create, test and make a new game in the time span of 48 hours. The GGJ is not a competition. GGJ is organized by the Global Game Jam, Inc., an international non-profit corporation based in San Luis Obispo, California, with a mission to foster game design and game education through innovative events. If you are able to visit LaunchHouse for this event (say you live closer to Cleveland perhaps), please do so. Making games is an incredibly awesome digital interactive art, and all attendees at this event have unique ideas about how to make games. It is really rewarding to see the creative process. In the future, it would be a consideration to hold the Akron Global Game Jam at the space to provide the community in Akron a similar opportunity. [<--- subject to interest in the group of course, I'm assuming that all gamers at the space would implicitly have ideas about making them :) ]. More information on what the process for that would entail, please read: http://archive.globalgamejam.org/wiki/basic-questions#location Regards, 'G'
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