Greetings,

I wanted everyone who who may be interested, about the Global Game Jam 2013
event.

Details about this exciting event from my former colleague Matt Perrin's
meetup account:

Hello everyone,

We're coming up fast on our Global Game Jam event on January 25th. This
Saturday, January 12th, at 5:00 PM we will be hosting our "Introduction
to Game Jams" workshop at the Shaker LaunchHouse and we have a really
amazing line up of interesting talks scheduled. Here is the list of
speakers and topics that will be presented.

Game Jam 101 - Matt Perrin

Game Jammer Goals: How To Decide What To Shoot For In Your Next

Weekend Sprint. - Chris Sanyk

Game Music and You: tips and techniques for building simple

soundtracks - Ian Faleer

Basic Character Modeling & Animation For Rapid Game Development -

Jennifer Greene

Generating textures quick with NeoTextureEdit - Jason Viers

Game Jamming 365; How To Keep The Momentum - Chris Sanyk

Feed Your Game Debugging Skills After Midnight with Gizmos - Sam Marcus

Basic prototyping and game design with Construct2 - Jarryd Huntley

Version Control & Why It's Your Best Friend - Jason Viers

Tools of the Trade - Matt Perrin

Click this link to learn more about the event and RSVP:

http://www.meetup.com/clevelandgamedev/events/96392892/

And then on Friday, January 25th at 5:00 PM we'll be kicking off our annual
Global Game Jam event all weekend long.

Shaker LaunchHouse has kindly allowed us to use their space for this epic
three day event where people will be creating games over 40+ hours. We'll
be bringing in snacks and drinks for the weekend and hopefully a dinner or
two as well. These events are a lot of fun and it's always fascinating to
watch projects, teams and ideas come together.  To learn more about the
Global Game Jam event or to purchase tickets, just follow the links below.

http://clevelandggj2013.eventbrite.com/

http://www.meetup.com/clevelandgamedev/events/87014062/

http://globalgamejam.org/

About Global Game Jam from their website:

The Global Game Jam (GGJ) is the world's largest game jam event. Think of
it as a hackathon focused on game development. It is the growth of an idea
that in today’s heavily connected world, we could come together, be
creative, share experiences and express ourselves in a multitude of ways
using video games – it is very universal. The weekend stirs a global
creative buzz in games… while at the same time exploring the process of
development, be it programming, iterative design, narrative exploration or
artistic expression. It is all condensed into a 48 hour development cycle.
Although the event is heavily focused on programming, there are many other
areas where people who don’t code can contribute to a game.

The structure of a jam is usually that everyone gathers on Friday late
afternoon, watches a short video keynote with advice from leading game
developers, and then a secret theme is announced. All sites worldwide are
then challenged to make games based on that same theme, with games to be
completed by Sunday afternoon. In January 2012, we had 242 location in 47
countries created over 2000 games in one weekend and became a Guinness
World 
Record<http://globalgamejam.org/news/2012/03/01/global-game-jam-sets-guinness-world-record%E2%84%A2-being-largest-game-jam-world>!
GGJ 2013 is January 25-27 at a location near you… if not you can make one
of your own <http://globalgamejam.org/user>. The jam is known for helping
foster new friendship, increase confidence and opportunities within the
community. The jam is always an intellectual challenge. People are invited
to explore new technology tools, trying on new roles in development and
testing their skills to do something that requires them to design, develop
create, test and make a new game in the time span of 48 hours.

The GGJ is not a competition.

GGJ is organized by the Global Game Jam, Inc., an international non-profit
corporation based in San Luis Obispo, California, with a mission to foster
game design and game education through innovative events.

If you are able to visit LaunchHouse for this event (say you live closer to
Cleveland perhaps), please do so. Making games is an incredibly awesome
digital interactive art, and all attendees at this event have unique ideas
about how to make games. It is really rewarding to see the creative process.

In the future, it would be a consideration to hold the Akron Global Game
Jam at the space to provide the community in Akron a similar opportunity.
[<--- subject to interest in the group of course, I'm assuming that all
gamers at the space would implicitly have ideas about making them :) ].
More information on what the process for that would entail, please read:

http://archive.globalgamejam.org/wiki/basic-questions#location

Regards,

'G'
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