Red Alert 2 made me unnaturally afraid of Tesla coils. So no.

On Wed, Nov 13, 2013 at 8:51 AM, Torrie Fischer <[email protected]>wrote:

> On Saturday, November 09, 2013 13:36:01 [email protected] wrote:
> > Figure out efficient wireless power transfer and you've got it.
>
> tesla coils. we'll mount a few on some buildings in downtown akron.
>
> >
> > Sent from my iPad
> >
> > > On Nov 9, 2013, at 12:45 PM, Chris Egeland <[email protected]>
> wrote:
> > >
> > > Or we can just run a really really long extension cord to OSC!
> > >
> > > Chris
> > >
> > > Sent from my iPhone
> > >
> > >> On Nov 9, 2013, at 12:28, Nicholas Petroski <
> [email protected]>
> > >> wrote:
> > >>
> > >> Just need a space where electric is included.
> > >>
> > >>> On Nov 9, 2013 12:13 PM, "Ben Lippincott" <
> [email protected]>
> > >>> wrote: <badjoke>
> > >>>
> > >>> OMG
> > >>>
> > >>> We don't need a new space, or any heaters
> > >>>
> > >>> We can just get 16 Radeon R9 290Xs and make 4 bitcoin mining PCs and
> put
> > >>> them around the space
> > >>>
> > >>> It'll be like 700 degrees F
> > >>>
> > >>> I'm a genius
> > >>>
> > >>> Pus it would only cost $9600 for all the GPUs
> > >>> </badjoke>
> > >>>
> > >>> GPU-based buttcoin mining is pointless. It costs more in electricity
> > >>> than you can make up by mining.>>>
> > >>>> On Sat, Nov 9, 2013 at 4:25 AM, Andrew Buczko
> > >>>> <[email protected]> wrote: GXLOLWTFDDR573 I'll have to get
> me
> > >>>> some of that RAM!
> > >>>>
> > >>>> The way I see it is that the newer games are too demanding. You have
> > >>>> games out there that require a super computer just to play them yet
> an
> > >>>> 8088 can display 30 rotating 3D objects at once?...  The developers
> of
> > >>>> today need to take some que's from the Demoscene programmers and go
> > >>>> back and refine their code.
> > >>>>
> > >>>> Oh and don't worry about bitcoins, that's what your cycles are for
> ;)
> > >>>>
> > >>>>> On Fri, Nov 8, 2013 at 3:30 PM, Torrie Fischer
> > >>>>> <[email protected]> wrote:>>>>>
> > >>>>> On Friday, November 08, 2013 12:00:20 Omar Rassi wrote:
> > >>>>> > Most of us in the IT field know that even though gigabit ethernet
> > >>>>> > has a
> > >>>>> > bandwidth 1000 Mb/s or that SATA3 has bandwidth of 600 Mb/s, you
> > >>>>> > will never
> > >>>>> > reach those numbers in real world operation. Does the same hold
> true
> > >>>>> > about
> > >>>>> > gaming and FPS? I found the following article at on Wired:
> > >>>>> >
> > >>>>> >
> http://www.wired.com/reviews/2013/11/high-low-gaming-pcs/?cid=142095
> > >>>>> > 94
> > >>>>> >
> > >>>>> > I know that beyond 60 FPS its very difficult for the human eye to
> > >>>>> > distinguish better quality and that greater than 30 FPS is where
> > >>>>> > games are
> > >>>>> > considered playable. Wired brought up a good point that most
> > >>>>> > monitors can
> > >>>>> > only display 60 FPS max (high end monitors beyond 60Hz are
> excluded
> > >>>>> > from
> > >>>>> > that generality). So I ask what are the benefits of a
> multi-thousand
> > >>>>> > dollar
> > >>>>> > gaming rig besides bragging rights?
> > >>>>>
> > >>>>> the benefit to me is that I can immediately pick out who doesn't
> > >>>>> understand
> > >>>>> the bottlenecks in today's software
> > >>>>>
> > >>>>> > The topic here is centered around benefits to the owner of said
> > >>>>> > computer,
> > >>>>> > not community projects like Folding@home or Seti@home. Do not
> > >>>>> > discuss
> > >>>>> > Bitcoin mining is also a given considering the power of a $5000
> rig
> > >>>>> > and how
> > >>>>> > much it has already been discussed in the past, lets get creative
> > >>>>> > here.
> > >>>>>
> > >>>>> but muh buttcoins...
> > >>>>>
> > >>>>> > Thanks,
> > >>>>> >
> > >>>>> > Omar
> > >>>>>
> > >>>>> _______________________________________________
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> > >>>>> [email protected]
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> > >>>>
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> > >>
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