On 08-Nov-2007, Alex Hudson wrote: > The idea, as I understand it, is that they will release a demo of > the game and a pledge people can pay into. Once the pledge reaches a > certain amount, and people pay up, the game is released as free > software under the GPL. > > The comments from LWN posters are pretty much what I would expect: > asking for $40,000 seems to be asking too much. Yet, that would only > buy ~6 man-months here in the UK, if that, which is practically > nothing for a new game. And that would be at cost, too - and you > can't run a business without turning a profit. > > If they sold the game on a proprietary basis, at maybe $8 a pop, > they'd only need ~5000 sales to break even and I doubt anyone would > be complaining about the price. Psychologically, there is a lot > going on there in terms of price, even before you get to "why should > I pay for something so others can have it for free?".
Your comparison seems to point to the way out of this knot. Instead of saying "We need a total of $40 000", why not say "We need $8 each from at least 5 000 people; if you can pay more, that's welcome"? If the latter *still* isn't attractive, then I don't see the point of that particular comparison. -- \ "[The RIAA] have the patience to keep stomping. They're playing | `\ whack-a-mole with an infinite supply of tokens." -- kennon, | _o__) http://kuro5hin.org/ | Ben Finney <[EMAIL PROTECTED]>
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