----- Original Message -----
From: Wolfgang Spraul
Sent: 02/03/11 10:49 PM
To: [email protected]
Subject: interaction fiction - Curveship running on NanoNote

 Just got exciting news from our NanoNote customer and supporter Nick Montfort. 
Yesterday he released his interactive fiction system Curveship, and today it's 
already running on his Ben NanoNote! :-) 
http://nickm.com/post/2011/02/pocket-curveship/ Curveship is (quoting) "an 
interactive fiction system that provides a world model (of characters, objects, 
locations, and things that happen) while also modeling the narrative discourse, 
so that the narration and description of the simulated world can change. 
Curveship can tell events out of order, using flashback and other techniques, 
and can tell the story from the standpoint of particular characters and their 
perceptions and understandings." This from the man who made me think the most 
the last years saying something as simple as "the purpose of the phone is to 
interrupt you". Yes, very much so, it always was designed for that purpose, and 
everything that is being added lately adds to the interruption engine. Nothing 
wrong with being interrupted for a good reason, but I think there is room for a 
better phone... :-) Anyway, that's a separate project. Upon Nick's request we 
ported frotz to the NanoNote which is included in the 2010-12-14 OpenWrt image. 
We will package Curveship next. If you want to learn more about interactive 
fiction, the release of Curveship makes it good timing to do so now. Here are a 
few links: Curveship README: 
https://github.com/nickmontfort/curveship/blob/master/README Curveship release 
post: http://nickm.com/post/2011/02/curveship_released/ Curveship homepage: 
http://curveship.com/ Curveship sources: 
https://github.com/nickmontfort/curveship Nick Montfort: http://nickm.com/ Nick 
is also working on something he calls 'toy box for language', tailored for the 
NanoNote. Very much looking forward to that one day... Thanks a lot for Nick's 
continued support, and I hope we see more interaction fiction thanks to 
Curveship, and on the NanoNote. >>> This is extremely interesting to me because 
back in '07 i was on the hunt for a perfect PDA and one of my criteria (oddly 
enough) was that some interactive fiction system had to run on it. My choice 
back then was a Jornada 720. Basically, as I learned in 07, there are a few 
major engines for I.F. TADS being the one I was most interested in. Now 
however, since I value and strive for digital freedom whenever I can, I do not 
like TADS as much because it is non-free (author was nice enough to release 
interpreter, author's kit for Unix, Linux but NO source code so NO adaptability 
to port to new platforms. This was a big deal for me because even after getting 
the J720, the version of Window$ on the unit was NOT supported by the only port 
to handheld OS'es. All this while the J720 is CLEARLY capable hardware-wise of 
running ANY text game system out there! I did not know that much about linux 
then, but had I known about it, I would have felt better about moving to a Free 
system rather than letting them co-exist in my boxes that I ran. Oddly, for the 
price of propietary software, you get less in terms of flexibility... anyways...

 The main big boys in IF are ADRIFT (non-free M$ only) TADS (uses own license 
probably NOT GPL compatible) Hugo, (source code available here 
http://www.generalcoffee.com/hugo/gethugo.html#developer but no visible 
license) and Inform (currently at version 7 , binaries available for Linux, BSD 
but NO source readily available)

 Whereas I would have wanted to run ALL systems on my PDA before, I realize for 
legal and technical reasons it is not possible. Especially because of non-free 
licences.

 Now I am interested in the subject in general and would like to give writing 
for them a go. I myght even be able to link in my comic art skills too!

 Hope I did not hijack the post or talk you guys' ears off.

 take care, hack well
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