Werner
Is all your code in C, or did you use some assembly language?
Or maybe this is all assembler?

Any hope of recovering the missing pixels on the edges?
---
Ron K. Jeffries


On Sun, Apr 24, 2011 at 20:19, Werner Almesberger <[email protected]>wrote:

> I wrote:
> > Yeah, I wonder how much we can strecth those timings. At least in
> > theory, a digital display doesn't really need a lower bound for
> > pixel frequency and such. So maybe even a better approximation of
> > full QVGA resolution is possible.
>
> ubb-vga now has a "double" mode in which it uses a set/clear pair
> for each pixel instead of alternating set and clear. This improves
> the resolution but makes the timing quite VGA-unlike.
>
> Single:
>
> http://downloads.qi-hardware.com/people/werner/ubb/vga/ubb-vga-screenshot.jpg
>
> Double:
> http://downloads.qi-hardware.com/people/werner/ubb/vga/ubb-vga-double.jpg
>
> For reference, the original screen content is here:
>
> http://downloads.qi-hardware.com/people/werner/ubb/vga/jlime-desktop-original.png
>
> One can see that about five pixels get chopped off the left and
> about 25 pixels off the right. I've tried this only with one
> monitor so far and don't know yet how palatable others will find
> this signal.
>
> For those interested in how the mappings work, here's a diagram:
> http://downloads.qi-hardware.com/people/werner/ubb/vga/mapping.pdf
>
> And here's the description (section "Single/double mode"):
>
> http://projects.qi-hardware.com/index.php/p/ben-blinkenlights/source/tree/master/ubb-vga/README
>
> Last but not least, Wolfgang has made a better conversion of my
> ubb-vga video (uncut):
>
> http://en.qi-hardware.com/w/images/7/76/Ben_UBB_VGA.ogv
>
> Thanks !
>
> - Werner
>
>
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