Look, I don't know how far the milkymist is as far as that goes, since last I checked it did video effects, I assumed it used ogl. Though, OGL ES would be easier to implement, and has many performance advantages. On Feb 28, 2013 12:53 PM, "Sébastien Bourdeauducq" < [email protected]> wrote:
> James, > > On 02/28/2013 06:30 PM, James "Xakh" Lynch wrote: > >> a processor with a gpu (perhaps the FPGA work could come in handy here?) >> That can at the very least play Quake 3, because that's the bare minimum >> these days >> > > I'm eagerly waiting for your pull request that implements a full OpenGL > stack on milkymist-ng. > > Good luck! > > Sébastien > > > ______________________________**_________________ > Qi Hardware Discussion List > Mail to list (members only): > [email protected]**hardware.com<[email protected]> > Subscribe or Unsubscribe: http://lists.en.qi-hardware.** > com/mailman/listinfo/**discussion<http://lists.en.qi-hardware.com/mailman/listinfo/discussion> >
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