Look, I don't know how far the milkymist is as far as that goes, since last
I checked it did video effects, I assumed it used ogl. Though, OGL ES would
be easier to implement, and has many performance advantages.
On Feb 28, 2013 12:53 PM, "Sébastien Bourdeauducq" <
[email protected]> wrote:

> James,
>
> On 02/28/2013 06:30 PM, James "Xakh" Lynch wrote:
>
>> a processor with a gpu (perhaps the FPGA work could come in handy here?)
>> That can at the very least play Quake 3, because that's the bare minimum
>> these days
>>
>
> I'm eagerly waiting for your pull request that implements a full OpenGL
> stack on milkymist-ng.
>
> Good luck!
>
> Sébastien
>
>
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