Personally, I find paper to be an amazingly useful (and sometimes
under-rated media). It seems unsophisticated to some, but it gives you
many options to change things around, rework ideas, emphasis certain
elements or workflow. If you need to share you can scan or take a
photo of it. Once you've got a good idea of the pages and their
designs, you can Photoshop/Gimp it and then make the HTML/CSS mockups
to test actual usability.
I think the choice comes down to a few factors, including the size of
your team, budget, and project needs. If you are working on large,
highly complicated projects, maybe omnigraffle will work for you and
your team (although you should still do paper prototyping where
possible). If you are small (say less than 5 or 10 people) I would try
and do as much on paper/chalkboard/whiteboard as possible before using
any "techy" tools.
Even if youre not a graphic designer, Photoshop/Gimp can come in handy
to make simple layouts and mockups of pages, even if they are ugly :).
Ultimately it is what works best for you and your team.
Cheers
On Oct 23, 6:46 pm, Francis <[EMAIL PROTECTED]> wrote:
> I prefer not to use software like photoshop or gimp, mainly because
> I'm no graphic designer.
>
> What I want to do is to design layout, forms and presentation. To find
> the most 'user friendly' interface and to have a clear picture of my
> application before writing any code. Then the graphic artist will make
> it aesthetically nice.
>
> I found fireworks from adobe, but it looks like more gear towards
> designer. It's 300$ no demo.
> Pencil for firefox is buggy on mac and it has a very limited set of
> widgets. (but it shows much potential)
> Omnigraffle looks nice (tried the demo), but it's 200$ and Mac only.
>
> In the end, if Omnigraffle worth the price, I'll go for it.
>
> Thank you for your suggestion,
>
> Francis
>
> On Oct 23, 7:24 pm, "Peter Herndon" <[EMAIL PROTECTED]> wrote:
>
> > At the risk of being flamed, I'd say that nothing is better than
> > OmniGraffle.
>
> > That aside, both Gimp and Dia are cross-platform and very reasonable
> > choices. They may not fit the Mac gui, but they work well enough if
> > cross-platform is a higher priority than best-of-breed. You can get
> > the job done with them.
>
> > If cross-platform is not your highest priority, I'd pick OmniGraffle
> > and Acorn, with Photoshop and such as the big guns, as required.
> > Though, there's a lot to be said for wireframing in HTML, and for
> > paper prototypes.
>
> > ---Peter
>
> > On 10/23/08, Gerard Petersen <[EMAIL PROTECTED]> wrote:
>
> > > Francis,
>
> > > I'm not a designer but I start my global layout on paper or in my head and
> > > then it's (x)html and CSS. The first thing that comes to mind on doing
> > > this
> > > electronically is photoshop (and siblings ... CS3?). And the Gimp but that
> > > would not be a good choice on OSX (gui handling wise).
>
> > > Regards,
>
> > > Gerard.
>
> > > Francis wrote:
> > >> Hi,
>
> > >> What do you use for design interface / mockup?
>
> > >> I made some search, omnigraph seems pretty popular. But I often switch
> > >> between linux and Mac and omnigraffle isn't cross platform.
>
> > >> Is there any tools out there that work on Mac OS X and Linux? (or
> > >> something better than omnigraffle)
>
> > >> Thank you
>
> > > --
> > > urls = { 'fun': 'www.zonderbroodje.nl', 'tech': 'www.gp-net.nl'}
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