On Wed, 2020-05-27 at 08:22 +0200, Hannes Reinecke wrote:
> Prefer full zones when selecting the next zone for reclaim.
> 
> Signed-off-by: Hannes Reinecke <[email protected]>
> ---
>  drivers/md/dm-zoned-metadata.c | 9 ++++++++-
>  1 file changed, 8 insertions(+), 1 deletion(-)
> 
> diff --git a/drivers/md/dm-zoned-metadata.c b/drivers/md/dm-zoned-metadata.c
> index b89b3d3b9ec9..f161ef4e3d3d 100644
> --- a/drivers/md/dm-zoned-metadata.c
> +++ b/drivers/md/dm-zoned-metadata.c
> @@ -1936,7 +1936,7 @@ static struct dm_zone 
> *dmz_get_rnd_zone_for_reclaim(struct dmz_metadata *zmd,
>                                                   unsigned int idx, bool idle)
>  {
>       struct dm_zone *dzone = NULL;
> -     struct dm_zone *zone;
> +     struct dm_zone *zone, *last = NULL;
>       struct list_head *zone_list;
>  
>       /* If we have cache zones select from the cache zone list */
> @@ -1953,6 +1953,13 @@ static struct dm_zone 
> *dmz_get_rnd_zone_for_reclaim(struct dmz_metadata *zmd,
>                       dzone = zone->bzone;
>                       if (dzone->dev->dev_idx != idx)
>                               continue;
> +                     if (!last) {
> +                             last = dzone;
> +                             continue;
> +                     }
> +                     if (last->weight < dzone->weight)
> +                             continue;
> +                     dzone = last;
>               } else
>                       dzone = zone;
>               if (dmz_lock_zone_reclaim(dzone))

If all random/cache zones are used but none of them satisfy the
condition last->weight < dzone->weight, we may end up starving reclaim
and having user IOs accessing a new chunk wait a loooong time, if not
forever, No ? I agree that aiming at reclaim of full zones first is
more efficient, but we need a fallback to ensure forward progress.

-- 
Damien Le Moal
Western Digital Research

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