That's all I needed to know :-)  I've been looking at commits since the last 
release and I don't see any changes to core.thread that should have affected 
this.  I don't know how interested you are in sleuthing, but if you're game, 
try src/core/gc/gcx.d from commit d4cdbcb1ffe356438b92 and let me know if 
anything changes.  I've put the file online here if it helps:

http://invisibleduck.org/sean/tmp/gcx_d4cdbcb1ffe356438b92.zip

This would revert a raft of GC optimizations that went into 2.053, and while 
they shouldn't have caused any problems either, it's worth a shot.

On May 13, 2011, at 5:21 PM, David Bryant wrote:

> My apologies, I'm a bit new to all this. If a regression means a problem that 
> was previously fixed but is now recurring, then it's not a regression. I've 
> changed the bugzilla entry to reflect that it's a new bug.
> 
> I appreciate that reproducibility is key to fixing any issue, however it's 
> difficult for me to reduce the code that it occurs in. I was hoping the 
> backtrace might provide a clue to someone who had been making changes in that 
> area (the crash is always preceded by GC operations).
> 
> My program consists of 4800 lines of code and much of that is a homespun 
> concurrency framework. Given that no one else is reporting problems with 
> threading I am skeptical about being able to create a simplified reproduction.
> 
> From my point of view I'm happy to keep using an older compiler that doesn't 
> manifest this bug. If the problem doesn't go away in future dmd releases or 
> other people start experiencing seemingly related issues then I'll definitely 
> want to increase my efforts.
> 
> Regards,
> Dave
> 
> On 14 May 2011 02:08, Sean Kelly <[email protected]> wrote:
> New bug or regression?
> 
> Sent from my iPhone
> 
> On May 12, 2011, at 10:02 PM, David Bryant <[email protected]> wrote:
> 
>> http://d.puremagic.com/issues/show_bug.cgi?id=5993
>> 
>> On 13 May 2011 13:48, David Bryant <[email protected]> wrote:
>> I can't seem to connect to d.puremagic.com to file a bug, but the final beta 
>> (and the previous one) are giving me new problems. My code fails most of the 
>> time with exceptions from within threads, for example:
>> 
>> Thread died unexpectedly: 
>> %score.thread.ThreadException@src/core/thread.d(2338): Unable to suspend 
>> thread
>> ----------------
>> ./.bob/bob(extern (C) void core.thread.thread_suspendAll().void 
>> suspend(core.thread.Thread)+0x86) [0x80f63da]
>> ./.bob/bob(thread_suspendAll+0x7f) [0x80f633f]
>> ./.bob/bob(uint gc.gcx.Gcx.fullcollect(void*)+0x14) [0x80edf80]
>> ./.bob/bob(uint gc.gcx.Gcx.fullcollectshell()+0x26) [0x80edf5e]
>> ./.bob/bob(void* gc.gcx.Gcx.bigAlloc(uint, gc.gcx.Pool**, uint*)+0x8a) 
>> [0x80edae6]
>> ./.bob/bob(void* gc.gcx.GC.mallocNoSync(uint, uint, uint*)+0x11d) [0x80ec2ad]
>> ./.bob/bob(void* gc.gcx.GC.malloc(uint, uint, uint*)+0x4b) [0x80ec163]
>> ./.bob/bob(gc_malloc+0x1e) [0x80cbc9e]
>> ./.bob/bob(void* core.memory.GC.malloc(uint, uint)+0xf) [0x80c8963]
>> ./.bob/bob(void[] std.file.read(const(char[]), const(uint))+0xc2) [0x80dd232]
>> ./.bob/bob(immutable(char)[] 
>> std.file.readText!(immutable(char)[]).readText(const(char[]))+0x16) 
>> [0x80be266]
>> 
>> Not sure what other information might be useful.
>> 
>> Regards,
>> Dave
>> 
>> _______________________________________________
>> dmd-beta mailing list
>> [email protected]
>> http://lists.puremagic.com/mailman/listinfo/dmd-beta
> 
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> 
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