Hi, I'm a bit confused.
First of all: From what I understand, volatile is merely a compiler reordering fence. It has nothing to do with atomicity, nor synchronization. Is this correct? Assuming my understanding is correct: Why does DMD suggest using synchronized to replace volatile statements? It doesn't even remotely do the same thing, is much heavier, calls into the runtime, etc. And further: How are people *really* supposed to prevent compiler reordering in modern D2 programs (without using atomics; they are expensive and wasteful for this)? Regards, Alex _______________________________________________ dmd-internals mailing list [email protected] http://lists.puremagic.com/mailman/listinfo/dmd-internals
