i thought he was joking

----- Original Message -----
From: "crix" <[EMAIL PROTECTED]>
To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]>
Sent: Sunday, December 30, 2001 12:25 AM
Subject: [dnb-prod] R: How To Make A Drum N Bass Track


> yeah didn't read this part easy!!!$$$$little wanker- it's just one
friggin'
> email to delete, and your mailbox is probably already full of porn spam
from
> all those "picture post" sites you've been
visiting......$$$$$$$$$$$$$$$cool
> tips but ......easy!!!!!!!!!!!!!!!!!!!!!and peace!
> -----Messaggio originale-----
> Da: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> A: Drum & Bass Arena Discussion List <[EMAIL PROTECTED]>
> Data: sabato 29 dicembre 2001 5.52
> Oggetto: [dnb-prod] How To Make A Drum N Bass Track
>
>
> >
> >I posted this a few days ago, and am wondering if the list was down or
> something.  If this is the second time you're gettin' it, don't go
> complaining, you little wanker- it's just one friggin' email to delete,
and
> your mailbox is probably already full of porn spam from all those "picture
> post" sites you've been visiting. ;)
> >
> >
> >------------------------------------------------
> >
> >
> >
> >DISCLAIMER:  The following article tackles DnB from a dancefloor
> perspective.  The internet has spawned a strange culture of producers who
> have never SEEN a dancefloor yet struggle to make their tracks sound like
> the latest Digital release (which is designed for a DJ to use to get
people
> all hot and sweaty).  If your making tracks only for other producers to
> download on MP3 or for kids to listen to in their bedrooms, you have the
> freedom to do whatever the hell you want. Take it already.
> >
> >Also, none of the following is meant to be dogmatic in any way; DnB is
> always evolving and nothing is set in stone.  Notice I made up terms for
the
> different parts of a track and the different sonic elements; youre not
> obligated to use these in your everyday speech.  Take a chill pill if you
> need one...
> >
> >HOW TO MAKE A DRUM N BASS TRACK
> >
> >By Demon Seed
> >
> >This article doesnt deal with the specifics of how to make bass sounds,
> program breaks, or purchasing/using gear.  There are already a million
other
> sources for that stuff on the web.  This is for those cats who can program
a
> phat break, know how to work their synth, but when it comes time to lay
down
> 6 minutes of funk, they get stuck.
> >
> >THE THREE FUNCTIONS OF PRODUCTION
> >
> >Producing a track involves three basic functions.  Put your heart and
soul
> into every part, focusing your energies on each, so that when put
together,
> the final product is absolutely mindblowing.  Well actually you don't have
> to work THAT hard- as long as you know the rule of Where The Work Goes..
> >
> >The Rule Of Where The Work Goes
> >
> >In DnB production, originality and innovation is a prime concern.
However,
> the law of "Where The Work Goes" lets you chill out a bit and enjoy using
> those things that we already know and love.  The law is as follows: Its OK
> to occasionally use a "standard " element ( a sine wave for a bass, a
basic
> two step or amen break, etc), as long as you do something really dope
> elsewhere to pick up the slack.  For example, there are still people
making
> smooth "intelligent" style tracks using  the "think"  break.  They can get
> away with it , too.  Why?  Well, if you just spent 10+ hours crafting a
> georgeous symphony of pads and fx, you can use "funky drummer" for all I
> care.
> >
> >That said, lets check out the different functions that go into producing
a
> track.  A good way to work is to handle each task one by one, in order.
> This is just a guideline, of course- even then you'll still find yourself
> jumping back and forth a bit from job to job as your work progresses and
you
> go back and change things.
> >
> >FUNCTION ONE: SOUND DESIGN/SAMPLING
> >
> >Here's where you make or find some kick-ass sounds.  Check out other
> sources for how to make your soft synth go baaaarooom  or how to compress
> your drums for punchiness.  Some things to remember though:
> >
> >Drums:  Make sure your kit "works" together, that the different sounds
> complement each other.
> >Bass:  Best to create a new one in your synth or softsynth than to sample
> one off your favorite T-bee record.  DnB heads dig those
oh-so-fresh-and-new
> bass sounds...
> >FX:  Get alot of these, you'll need them.  Bleeps, noises, wierd
swooshes,
> whatever.  Don't sweat them too much- if it sounds cool, grab it. These
> arent meant to be the focus of your track (keep reading).
> >
> >Sound design is the cornerstone of great DnB. The more you can learn
about
> how to manipulate sound- how to make interesting bass noises, how to get
> that kick to "punch" just right, how to create twisted sound FX, the
better.
> The best producers (DnB or otherwise) are obsessive creators,
manipulators,
> and collectors of sound- they spend hours twisting the shit out of their
> synths to create new patches, they hunt used record bins for that old
Prince
> album just to sample the dope snare on it. Do the same.
> >
> >FUNCTION TWO: WRITING/PROGRAMMING
> >
> >Again, check out other sources (like Spinwarp) for how to do this well.
> Here's where you build your basic hooks and phrases, using the pieces you
> found or made during sound design/sampling.
> >
> >Some thoughts:
> >
> >1.  The search for new and creative programming (like new break patterns)
> may take you into wierd territory.   Dont make that shit too tweaky unless
> you want your stuff to be listened to primarily in the dorms of nerdy
> college students (yes, Plug rocks).
> >2.  As always, the best way to learn is to LISTEN.  Jock that break
pattern
> off your favorite track, using different drums.  Copy that bassline off
the
> anthem of the moment,  using a different bass sound and moving the notes
> around a bit to make it new and unrecognizable.  From the old comes the
new.
> >
> >Now as you start programming, keep in mind not all the elements of your
> track are created equal.  Each of your ideas will fall into a different
> category based on what role it's meant to play:
> >
> >HOOKS: These are your main ideas- the heart of your track.  Breaks,
> basslines, synth lines, percussion patterns, all that dope shit.  Again,
> originality is generally the key, but keeping in mind "Where The Work
Goes",
> feel free to lets say, have your bassline be really simple if you found or
> synthesized a hot new bass sound that noones ever used before.
> >
> >PHRASES:  These are minor hooks that "play off" of your main hooks,
> providing countermelody and all that other musical mumbo-jumbo.  Examples
> would be a little 2 note-bassline that plays at the end of every 8 bars of
> your main bassline , a little synth or piano tinkle that appears here and
> there, whatever.  Things like drum fills (like maybe a 1 bar amen that
comes
> in and out) might fit the bill too.
> >
> >FX:  These are "ambient" (meaning background) sounds- they add
atmosphere,
> flavor, and mood, but they are not the focus of your track. They are there
> to break the monotony, giving the dancers some stimulation for the brain
> while the bassline and beat shakes their asses. You dont have to write
> patterns or lines for all of these.  As a matter of fact, during
arrangement
> you'll make special effort not to make their pattern too repetitious or
> noticable,  otherwise it falls into the category of a hook.
> >
> >CHANGE-UPS:  These are your secret weapons to keep your track rolling-
> these aren't sounds, just ideas for cool stuff you can do to the samples
and
> loops you're already using. Dropping a kick drum out for a beat, drum
> shuffling, filtering your bassline in and out (or your break), doing a
> sudden flange or other effect on a sample or break, whatever.  Generally
> it's it's a good idea to wait until after youv'e already arranged your
track
> to worry about these (do what ya like though).
> >
> >These categories are FAR from rigid.  For example, an FX played reguarly
> enough becomes a hook of sorts.  If you put a droning bass note after
every
> 16 bars of your main bassline, is that a phrase or an FX?  Isnt it really
> just part of a long, 16-bar loop?  Who knows and who cares.  The point of
> all this isn't to obsessively label all your ideas.  Its just about
> understanding that not every element in your track is meant to play a
> starring role.  Try to give every element top billing and youll end up
> making something that sounds like a '92 rave anthem (yes, Acen rules).
> >
> >FUNCTION THREE:  ARRANGEMENT.
> >
> >Now it's time to fire up your sequencer.  Here's where you put everything
> together, giving each element in it's proper place loopwise.  Your hooks
are
> just that -HOOKS- mean to be noticed and remembered, so they are heard
> (looped) the most.  Your phrases play off the main hooks and accentuate
> them, but generally take a back seat and so repeat much less.  Your FX are
> there to add atmosphere- you don't need to make a recognizable pattern or
> put much logic or reasoning into their arrangement- just put-em in prime
> spots where they sound cool. (you dont even need to repeat all of them).
> >
> >A good way to work is to build a  "skeleton" arrangement with your hooks
> and phrases, getting down the basic structure.  After that you can go in
and
> flesh out the track with your FX and add variation to your loops with some
> change-ups.
> >
> >BASIC DANCEFLOOR DNB STRUCTURE
> >
> >I'll start by clearing up a big misconception about producing dance music
> and dnb in particular.  Im sure you all know about the "breakdown" (where
> your beat drops out and the bass kicks in)-- how it comes in the middle
part
> of a track.  WRONG.  Well, kind of wrong.
> >
> >THE BREAKDOWN IS THE NOT THE MIDDLE OF YOUR TRACK, ITS THE BEGINNING.
> >
> >You see, there's a reason why dance music tracks are 5-7 minutes long
while
> most other (less repetitous) music clocks in like 3 or 4 minutes.  Dance
> music is meant to be played by DJs for people to DANCE to (see the
> connection?).  The first minute or so of your track is designed for a DJ
to
> be able to match it up with another record.- it's just mixing space.  Your
> core audience won't really hear it except chopped up between another track
> or fading in under it.  This doesn't mean you have permission to make it
> weak, especially since DJs and other producers and of course record labels
> WILL be giving a listen.  Just know that as far as the dancefloor is
> concerned, it's not really the beginning- the beginning comes when the DJ
> slides the fader over during the breakdown.
> >
> >That said, here's a good "template" for your basic dancefloor DnB track.
> Obviously you'll find records that break this mold- as we speak people are
> already starting to experiment with shorter tracks and other ways to
"build"
> DnB (trainspotters- reread the disclaimer, up top).  Still, the basic
> structure below will probably be around for a while due to it's proven
> effectiveness on the dancefloor. The format is simple: INTRO, GROOVE,
> ROLLOUT, RELOAD, OUTRO.
> >
> >INTRO:  Mixing space.  Noone hears this stuff except for record
collectors
> like us; most DnB heads out for a night of dancing simply wont.  You can
> "tease" your listener with filtered or otherwise altered versions of your
> hooks/phrases, or wow 'em with some clever FX, but don't give away your
> favorite ideas in your intro, because it wont to be heard(much).  A good
> idea is to save this part until sometime after you've built your
> groove(below)- you can then decide which ideas to go back and "introduce"
or
> just go back and orchestrate some wicked FX madness.
> >
> >GROOVE:  This usually starts with the infamous breakdown, so the crowd
can
> get all hyped up and brock out when the beats kick back in.  This is the
> "main part" of your track, and, as mentioned, is the TRUE BEGINNING of it.
> You dont have to hold back here- Give 'em a good 64 bars or so of your
main
> hooks before you take em to the next level...
> >
> >ROLLOUT.  Heres where your track gets amped up.  This is your climax,
where
> you essentially  "raise the stakes".  This often takes the form of harder
or
> more frantic percussion, whether it be adding a hard snare or adding
congas
> or doubling up on hihats/shakers or adding an amen.  You can also add new
> hooks/phrases/FX or do some freaky change-ups with ones you already got.
> Again, great ideas are as near as your record collection.
> >
> >RELOAD:  Now that you have your dancers screaming for more, do them a
favor
> and give it to them.    This is a kind of shorter repeat of your
> groove/rollout-a hybrid combination if you will-  oftentimes starting with
> another breakdown .  It needs to be slightly different this time around
> though .  You can do this by introducing new elements, or you can use
> change-ups to keep it rolling.
> >
> >OUTRO:  Here the track "deconstructs"- things dropping out and what have
> you. You know how it goes. This stuff aint meant to be sweated over- like
> with the intro, your'e just giving  the DJ some beats and noises so he has
> time to mix the next record in. Using your intro again or a little
variation
> of it can work.
> >
> >Again, a good way to work is from general to specific.  Loop your
> hooks/phrases and get the framework done, then spread out your FX and make
> change-ups where your loops seem too repetitous.  As you arrange you'll
> probably go back and forth to your other functions as producer-
> making/finding new sounds you might need,  reprogramming breaks and lines,
> etc.
> >
> >IN A NUTSHELL (CONCLUSION)
> >
> >Producing is a three part job- you make and/or choose sounds, you program
> the different elements, then you sequence the pieces together (not
> neccesarily in that order). The heart of your DnB track is in the middle
> (which is actually the beginning!!)- the groove- full of memorable hooks
and
> supporting phrases that climaxes to a fullon rollout assault.  Then you
> reload- taking them for the same ride, but freaking it just a little
> different..  Sprinkle some FX all around and add change-ups to your loops
to
> keep it interesting.  Sandwich the whole thing between a sweet little
> intro/outro so the DJ can put it in his set.   Shake-don't stir,  look
both
> ways before crossing the street, be nice to your mama (or mum). Peace.
> >
> >
> >
> >---
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