Here's some breaks programming tips I got off another list...

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] 
Sent: 11 June 2002 09:58
To: [EMAIL PROTECTED]
Subject: RE: [projectone] FW: [dnb-prod] RE: Rant: ReCycle


Warren wrote:
Ok. How much of the loop or how many loops do you sample? Cos I cant
seem to get it right?

Erm, not sure how far back you'll want me to go, so I'll start fromt he
beginning.

I start with a nice kick/snare combo. Mostly I just sample a kick and
sample a snare and put my basic tech step together in a drum machine.
The
next phase is finding either a kick rythm section or a hi-hat rythm
section, or a snare kick combo. This is the roll part. Remember that 3rd
slice and 7th slice (coz you've cut your loop up into eight equal parts,
numbering and saving them as you do) are always snares. 1st slice and
6th
slice are always kicks, if you're working with a tech step. The rest is
there for resequencing. Put 4th where 2nd should, and just re-arrenge to
your hearts content. Make different patterns. Do this until it sounds
right. Add hi-hat rolls from other breaks. Cymbal rolls, whatever. Just
work it until it sounds right and you have two or three loops and a roll
loop. Then when you put it together you've got loop1, loop2, loop3, roll
loop. Voila: 64 note drum loop that would sound tired and repetitive if
you've done the work right.

There is software to help you do this, but I can't remember where I
found
it. Fruity slicer, if it's registered will also help. Last night we used
Acid & Sound Forge. All you do is open your loop in Acid, one bar is
enough. Then double click the loop itself and it should go to the Acid
slicer on the bottom of the screen. Select and the first eighth of the
tune
(it is nicely cut into little even blocks, all you have to do it
highlight
the section you want), right click on the selected area and use the
"send
to sound forge" thingie. This'll open SF. However, it open the entire
break, but has the section you selected in Acid highlighted. Drag this
highlighted area to another window (SF supports drag and drop
functionality) and sace as Slice 1.wav. Now go back to Acid and carry on
until you've got eight even slices. NOW go resequence in Fruity, or
Reason,
or whatever, remebering that every two notes on a 16 note bar loop
represents one slice. One and 6 are kicks, three and seven are snares
and
the rest is there for twisting up. What you don't want, drop. Repeat
this
process for every loop you think you'll need, making sure the bpm is the
same.

And that, as they say, is that. erm....I think.

Korrupt


 - Firstly I hate drum machines,because they sound so mechanical and
their lack human error that gives the sampled breaks their groove and
swing, even if you use a humanise preset.

True. I've been playing with reasons drum machine mostly and it does a
little dodgy. But I tried DJP's analogue drum kit setup and it sounds
much
much better, with the added bonus of being able to tweak each drum

 - Now I take 3-4 break loops, divide each into eight equal parts and
re-shuffle them into loops, dropping sounds as I go along.

Ok. How much of the loop or how many loops do you sample? Cos I cant
seem to get it right?

Then stick 'em all top of each other in Acid (the best time compresison
tool on the planet)

 - Acid the sequencing app? You then sample that into fruity right?

Question to the guys reason do you use the rex player or the sampler for
your beats?


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