YDR - Once again, you have proved that you are 100% THE MAN!!!
Fanstatic info...good work boss! >From: [EMAIL PROTECTED] >Reply-To: "Drum & Bass Arena Discussion List" ><[EMAIL PROTECTED]> >To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]> >Subject: [dnb-prod] How To Make Kick Ass Bass Sounds >Date: Wed, 31 Jul 2002 09:06:35 EDT > >In a message dated 7/31/02 6:49:28 AM Eastern Daylight Time, >[EMAIL PROTECTED] writes: > > > > What I've been doing as an experiment is to get Sound forge to generate > > a square wave - feed it into my emu, add a bit of chorus and play it >at > > about > > C1 on the keyboard > > >HOW TO MAKE KICK ASS BASS SOUNDS > >The secret to a kick ass bass patch is the right balance between lower >level >ENERGY (what you feel) and upper level CHARACTER (what you hear). Your >weapons in this battle are: > >1. Your BASIC SINE WAVE- the "bottom end" that people feel. I do all my >sound design at C , so for bass sounds I keep a sine wave at C1 on hand at >all times. Someimes I use this (or one at C2) as the original source >sample, >effecting it directly and whatnot, but SOMETIMES NOT(see step 2)!!! If I >do, >I make sure I keep a copy of the C1 sample for step 3, below. > >2. Your arsenal of samples and effects, combined to make sick, phat >layers >of upper harmonic-rich sound. Your sources can be ANYTHING- waveforms, a >horn/piano sample, a vocal sample, whatever. Layer a couple of these, >effect >them, then grab another effected stack and layer again. The secret is to >BE >CREATIVE, and also to KEEP GOING!!! Dont run a stack of saw waves through >distortion and a flanger and expect to get something new and fresh. > >3. A bass sound with too many upper harmonics (and not enough lower) ceases >to become bass (bass just means any LOW sound- if you play the left side of >a >PIANO you are playing BASS). After stacking and effecting so much theres a >good chance you lost your original low frequency harmonic- add it back >again >now if you have to by restacking the original C1 sine wave. The C1 wave is >your secret weapon to ensuring your bass sound doesnt get wimped out!!! > >4. After you have a nice patch of rich, phat noise, run the ENTIRE THING >through this ultimate of weapons, the low pass filter. This is what you >use >to "fine tune" your sound. As you slowly turn the knob down, you will hear >the upper harmonics you stacked start to shave off (the C1 sine wave willl >stay untouched of course). Again, the secret is to stop when you get the >perfect combination of CHARACTER and ENERGY- you want some top level detail >but you also want it to "feel" like bass . By using an envelope, You can >also let the listener hear more upper harmonics at a different part of the >sample- In this case you want the majority of the envelope to fall at the >meaty sweet spot you found. A short sweep is all you really need to add >interest, and ensures your sample/patch can be used later to play alot of >different melodies (as opposed to a long one that becomes a melody in and >of >itself). > >(Waahoooom!!!) ;) > > > > > >--- >Drum&Bass Arena Producers Discussion List http://www.breakbeat.co.uk >You are currently subscribed to dnb-prod as: [EMAIL PROTECTED] >To unsubscribe send a blank email to >[EMAIL PROTECTED] _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com --- Drum&Bass Arena Producers Discussion List http://www.breakbeat.co.uk You are currently subscribed to dnb-prod as: [email protected] To unsubscribe send a blank email to [EMAIL PROTECTED]
