YDR -

Once again, you have proved that you are 100% THE MAN!!!

Fanstatic info...good work boss!


>From: [EMAIL PROTECTED]
>Reply-To: "Drum & Bass Arena Discussion List" 
><[EMAIL PROTECTED]>
>To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]>
>Subject: [dnb-prod] How To Make Kick Ass Bass Sounds
>Date: Wed, 31 Jul 2002 09:06:35 EDT
>
>In a message dated 7/31/02 6:49:28 AM Eastern Daylight Time,
>[EMAIL PROTECTED] writes:
>
>
> > What I've been doing as an experiment is to get Sound forge to generate
> > a square wave  -  feed it into my emu, add a bit of chorus and play it 
>at
> > about
> > C1 on the keyboard
>
>
>HOW TO MAKE KICK ASS BASS SOUNDS
>
>The secret to a kick ass bass patch is the right balance between lower 
>level
>ENERGY (what you feel) and upper level CHARACTER (what you hear).   Your
>weapons in this battle are:
>
>1. Your BASIC SINE WAVE- the "bottom end" that people feel.  I do all my
>sound design at C , so for bass sounds I keep a sine wave at C1 on hand at
>all times.  Someimes I use this (or one at C2) as the original source 
>sample,
>effecting it directly and whatnot, but SOMETIMES NOT(see step 2)!!!  If I 
>do,
>I make sure I keep a copy of the C1 sample for step 3, below.
>
>2.  Your arsenal of samples and effects, combined to make sick,  phat 
>layers
>of upper harmonic-rich sound.  Your sources can be ANYTHING- waveforms, a
>horn/piano sample, a vocal sample, whatever.  Layer a couple of these, 
>effect
>them, then grab another effected stack and layer again.  The secret is to 
>BE
>CREATIVE, and also to KEEP GOING!!! Dont run a stack of saw waves through
>distortion and a flanger and expect to get something new and fresh.
>
>3. A bass sound with too many upper harmonics (and not enough lower) ceases
>to become bass (bass just means any LOW sound- if you play the left side of 
>a
>PIANO you are playing BASS).  After stacking and effecting so much theres a
>good chance you lost your original low frequency harmonic- add it back 
>again
>now if you have to by restacking the original C1 sine wave.  The C1 wave is
>your secret weapon to ensuring your bass sound doesnt get wimped out!!!
>
>4. After you have a nice patch of rich, phat noise,  run the ENTIRE THING
>through this ultimate of weapons, the low pass filter.  This is what you 
>use
>to "fine tune" your sound.  As you slowly turn the knob down, you will hear
>the upper harmonics you stacked start to shave off (the C1 sine wave willl
>stay untouched of course).  Again, the secret is to stop when you get the
>perfect combination of CHARACTER and ENERGY- you want some top level detail
>but you also want it to "feel" like bass .  By using an envelope, You can
>also let the listener hear more upper harmonics at a different part of the
>sample- In this case you  want the majority of the envelope to fall at the
>meaty sweet spot you found.  A short sweep is all you really need to add
>interest, and ensures your sample/patch can be used later to play alot of
>different melodies (as opposed to a long one that becomes a melody in and 
>of
>itself).
>
>(Waahoooom!!!) ;)
>
>
>
>
>
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