Hehe. I was waiting for you to write back to this.

THANK YOU. this is gonna help loads. :)

> -----Original Message-----
> From: Trust [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, February 18, 2003 5:06 PM
> To: Drum & Bass Arena Discussion List
> Subject: [dnb-prod] RE: Mixing down
>
>
> Whew...
>
> Ok, not sure where to start on this one.  You've been getting a
> fair bit of
> misinformation along way, but at least you're asking the right questions.
>
> 1.  Mono vs. Stereo =>
>
> Beginners get hung up on this one a lot, but it's really fairly
> simple.  The
> best advice is use your eyes and ears.  Take a look at the waveforms and
> listen carefully.  If the sound source (drums, pads, whatever) is exactly
> the same right and left then you might as well convert the file
> to mono and
> save space.  IF, however the right side has different content
> then the left
> side, AND this is something you want to keep...then keep the file stereo.
>
> Once you bring the file into Logic you have to consider the same question
> again for each track.  For every audio track in logic you have to
> designate
> it as a Stereo track or a mono track.  If you put a stereo wav file onto a
> mono audio track then the output is still going to be mono.  If you put a
> stereo wav onto a stereo track then, the output will replicate the L/R
> balance of the original wav.  If you put a mono file onto a stereo track
> then the output will be stero, but there is really no point
> (since the left
> side and right side are the same) UNLESS you are going to add
> stereo effects
> on top (such as stereo delays, phasers, etc).  In such case, the final
> output of the track will indeed have stereo qualities.
>
> Rule of thumb-wise, drums are almost always mono. Vocals, pads are often
> stereo -> there is usually some L/R differences in vocal recordings that
> will add some spaciousness and depth to the sound.  For anything that is
> going to end up on vinyl, all bass parts should be mono.  This includes
> basslines, kick drums, subs, etc.  This is because of the well documented
> fact that any panning of the bass will often cause cutting needles and
> record needles to skip.  This shouldnt bother you too much because i doubt
> you really want your kick drums galloping back and forth across the stereo
> field.
>
>
> >Question 2: How can I lower the volume of these peaks without losing
> >dynamics?
>
> By definition, you cant.  The definition of "dynamics" is the difference
> between the loudest parts and the quietest parts.  If you lower the volume
> of the peaks, then you have reduced the dynamics.  Period.  That said, you
> probably *do* need to lower the volume of those peaks and compression is
> usually a good tool for this.  Quite often however i will go in and lower
> peaks by hand in my audio editor (soundforge, etc.)
>
> Re: Dithering
>
> You dont need to manually dither any of you working files.  At all.  All
> dithering does is reduce to file to a specified bit rate.  In fact, Reason
> dithers each of your files when you export to wav.  That's why it
> gives you
> a choice of 16bit output, 24 bit, etc. What it is doing is
> *dithering* your
> file to 16bits, or 24bits, etc.  Some limiting tools, such as Waves L1
> Ultramaxizer applying dithering.  If you are using the L1 as the
> final step
> in mastering then this  However, the effects for dithering are generally
> unnoticeable.  You dont really need to worry much about this for now.
>
> >Question 3: Once I have all my master .wav files laid out and
> ready to mix,
> >would I need to apply any Equalization *during* the mix? The
> only parts of
> >the track I've applied any EQing to are drums and vocals. I've heard that
> >for soft synths you don't need to apply any EQing per se, but I am
> >skeptical. I'd just like to make sure that I don't do something
> unnecessary
> >if it can be avoided.
>
> Oh boy...feel free to shoot your friends.  EQ is a completely subjective
> thing.  This is where you decide how you want everything to
> sound.  Applying
> EQ is like adding (or subtracting) flavor.  To say that soft synths dont
> need EQ is like someone telling you that potatoes dont need any salt.  How
> the hell do they know???
>
> EQ is what you use to shape each sound.  It definately more art
> then science
> and depends a lot of subjective decision of how you want everything to
> sound.  However, your goals should definately be to create a
> fairly balanced
> mix of high/mid/lo frequencies so you have to pay careful attention to how
> each sound effects that balance.
>
> >Question 4 (possibly a subset of question 3): Do I need to separate the
> >different components into discrete frequency ranges using EQing /
> filtering?
>
> Expanding on the above, this is sort of the general idea.  Pick
> out a freq.
> range of where each sound is doing it's bizness then accentuate those
> frequencies and strip away the rest.  Go too far however and you quickly
> lose the naturalness and depth to your sounds.  It's always a
> balancing act.
> Like i said: more art then science, but that's the general idea.
>
> The best thing you can do is jump in with both feet.  You'll
> learn the most
> by doing and each mix is likely to be better than the last.  Grab some
> professional tracks that you feel are good comparison material and see how
> close you can get your mix to sound, soncially.  If any of your
> friends are
> fluent in Logic then see if you can get them to take a stab a mixdown as
> well as doing your own.  You can learn alot just by seeing what someone
> else's take on your mix.
>
> hope this helps,
> trust
>
>
>
>
>
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