> thanks man, i've actually been making my basses with fruity's crappy
> little synth "3 osc" ... its god-awful simple interface is actually kind
> of an interesting challenge for me, i'm finding it really good for
> basses (with plenty of other effects layering going on of course).
haha those things pissed me the fuck off after a while... i know what you
mean by the challenge. this totally didn't sound like a fruity toon...
hehe... nice one!
> :) ... actually this is the first time i've put a significant amount of
> energy into my "tighten up" cut-ups... that break is so much fun to use.
agreed. :)
> i can see that, it doesnt really have a strongley defined drop, it kinda
> rolls on and gets bigger and smaller... i'm not sure i'm going ot give
> it a huge trancey drop, though i might make it a little more dramatic.
well i didn't mean some big epic thing. dramatic effect doesn't have to mean
something huge and deep and involved. just... intro = foreplay, drop =
hardcore fucking. lol. maybe that's a bad analogy. the drop just doesn't
sound much different from the intro is all i was trying to say. hehehe.
> definitely, i noticed this too... i was hoping by changing around the
> drums and using some dubby kung-fu samples i could rectifiy this, but i
> think i also need to make the progression a little more... well,
> progressive :)
hehehehe. hmm well when i want to make my track sound diff... ok well here's
my methodology. i think often the energy level of the track can be pretty
much attributed to drum pattern arrangement and more specifically, hi
hats... make hi-hats more sparse in places you want to be less energetic,
and more complex in others. change patterns very slightly every 4 or 8 bars.
maybe try to use 2 or 3 different breaks too - not simultaneously so it's a
big drummy mess, but maybe arrange them over different sections of the
track. so for 8 bars, layer an amen in various patterns, the next 8 bars,
use a samurai or something like that. not obviously so, i tend to run them
through a hi-pass filter... their sole purpose is to add more complexity and
variation to existing drum programming. multiple simultaneous subtle
variations in melodies / basslines works very well too. as for the kung fu
samples and stuff... hehee... rent videos, run a line into your computer
from your tv. that's what i did, seriously, "waking life" has been one of
THE best vocal sampling sources EVER for me! if you cant find others to give
ya what ya need, DIY! hahaha or sample some wu-tang tracks with kung fu
movie stuff in them if you're at a loss.
> so you are talking about a long intro before the first bass come in? i
> thought about doing that at first but then i didnt really have enough
> material to stretch out the intro/build...
Not really longer - maybe just kind of gradually blend in elements?
dancefloor stuff is always peaks, valleys, and builds up or down from those
peaks and valleys. maybe start off with *really* simple drum patterns and
build your way into a more complex one at the drop. I don't know if you were
going for dancefloor stuff or what though so i mean that's entirely
subjective.
> good idea, i'll definitely look into this...
even just adding an extra note (or 3 or 4) into the melodic pattern of your
pads can give your track a total mood change.
> thanks man, i really appriciate this kind of feedback, it really helps
> me confirm those little naggin feelings ("this is too repetative") in
> the back of my head and lay out what i need to do to fix them...
definitely!! return the favor when i post some more stuff please!
...and post updates!! :)
respect,
Andy
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