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Web sites in the e-government/e-democracy space need to build
intuitive information architectures to stay competitive with the
other sites citizens use every day.

People have limited time and attention, you must compete to stay
relevant. Build it and they will never come unless you tell
them it is there.  Tell them it is there, bring them in, present them
a usable site with compelling content and you've built a relationship.
Bring them in, confuse them instead, and they will never come back.

Some resources below ...

Steven Clift
Democracies Online

Understanding Information Architecture
http://www.ojr.org/ojr/technology/1042357331.php

And a great list of information truths:
http://aifia.org/pg/25_theses.php

25 Theses

1.People need information.

2.More importantly, people need the right
information at the right time.

3.Without human intervention, information
devolves into entropy and chaos.

4.The Internet has changed how we live with
information. It has made ubiquitous the
once rare entity: the shared information
environment.

5.Shaping information to be relevant and
timely requires specialized human work.
Doing so for a globally shared environment
that is itself made of information is a
relatively new kind of specialized human
work.

6.This work is both a science and an art.

7.This work is an act of architecture: the
structuring of raw information into shared
information environments with useful,
navigable form that resists entropy and
reduces confusion.

8.This is a new kind of architecture that
designs structures of information rather
than of bricks, wood, plastic and stone.

9.People live and work in these structures,
just as they live and work in their homes,
offices, factories and malls. These places
are not virtual: they are as real as our own
minds.

10.Many people spend most of their waking
hours in these spaces. As the numbers of
physical workers decline and knowledge
workers increase, more and more people
will live, work, share, collaborate, learn
and play in these environments for more
and more of their lives.

11.There is already too much information for
us to comprehend easily. And each day
there will only be more of it, not less.
Inexorably, information drowns in its own
mass. It needs to breathe, and the air it
needs is relevance.

12.One goal of information architecture is to
shape information into an environment that
allows users to create, manage and share
its very substance in a framework that
provides semantic relevance.

13.Another goal of information architecture is
to shape the environment to enable users
to better communicate, collaborate and
experience one another.

14.The latter goal is more fundamental than
the former: information exists only in
communities of meaning. Without other
people, information no longer has context,
and no longer informs. It becomes mere
data, less than dust.

15.Therefore, information architecture is about
people first, and technology second.

16.All people have a right to know where they
are and where they are going and how to
get what they need. People naturally seek
places that provide these essential needs.
Any environment that ignores this natural
law will attract and retain fewer people.

17.The interface is a window to information.
Even the best interface is only as good as
the shape of the information behind it.
(The converse is also true: even the most
comprehensively shaped information is only
as useful as its interface. For this reason,
interface design and information
architecture are mutually dependent.)

18.Just as the Copernican revolution changed
the paradigm for more than astronomy, the
Internet has changed our paradigm for
more than just technology. We now expect
all information environments to be as
accessible, as immediate, and as total.

19.Just because information architecture
happens mostly on the Internet today, it
doesn't mean that will be the case
tomorrow.

20.Information architecture accomplishes its
task with whatever tools necessary.

21.These tools are being fashioned by many
people, including information scientists,
artists, librarians, designers,
anthropologists, architects, writers,
engineers, programmers & philosophers.
They all bring different perspectives, and
they all add flavor to the stew. They are all
necessary.

22.These tools come in many forms and
methods, including controlled vocabularies,
mental modeling, brainstorming,
ethnography, thesauri, human-computer
interaction, and others. Some tools are
very old, and some are very new. Most are
still waiting to be invented.

23.Information architecture acknowledges that
this practice is bigger than any single
methodology, tool or perspective.

24.Information architecture is first an act,
then a practice, then a discipline.

25.Sharing the practice grows the discipline,
and makes it stronger.

 Andrew Hinton (memekitchen)

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