Hello all!

A mesh does not have its edges and facets defined when it is 
constructed? A call to mesh.init() is required unless Dirichlet BCs are 
applied? Can this perhaps be stated a bit clearer in the Programmers 
Ref? The following illustrates the confusion that could otherwise occur:

int main(void)
{
   UnitSquare mesh(32,32);
   //mesh.init();

   cout << "Statistics:"    << endl;
   cout << "\t Vertices:\t" << mesh.numVertices() << endl;
   cout << "\t Edges:   \t" << mesh.numEdges()    << endl;
   cout << "\t Faces:   \t" << mesh.numFaces()    << endl;
   cout << "\t Facets:  \t" << mesh.numFacets()   << endl;
   cout << "\t Cells:   \t" << mesh.numCells()    << endl;

   return 0;
}

Output (without explicit initialization):
Statistics:
          Vertices:      1089
          Edges:         0
          Faces:         2048
          Facets:        0
          Cells:         2048

 From the point of view of the user, this is unexpected.

   Dag
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