For time-dependent problems were we don't change the system 
Matrix, it makes sense to apply Boundary conditions only to 
right-hand vector b?
I've simplified the function: 
void apply(GenerecMatrix& A,GenericVector& b, const GenericVector* x, 
               const DofMap& dof_map, const ufc::form& form);
and added
void apply(GenericVector& b, const GenericVector* x, 
               const DofMap& dof_map, const ufc::form& form);
so inside a loop we don't need to touch in the system matrix again.

I'll create a bundle and send it, also with  the RAWFile.h and RAWFile.cpp,
for Xd3d  format. 



-- 
Nuno David Lopes

e-mail:[EMAIL PROTECTED]        (FCUL/CMAF)
           [EMAIL PROTECTED]    (ISEL)
http://ptmat.ptmat.fc.ul.pt/%7Endl/ 

Tue Jun 17 11:02:07 WEST 2008
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