Anders Logg wrote:
> On Sun, Sep 07, 2008 at 03:11:51PM +0200, Martin Sandve Alnæs wrote:
>> 2008/9/7 Anders Logg <[EMAIL PROTECTED]>:
>>> On Sun, Sep 07, 2008 at 08:27:41AM +0100, Garth N. Wells wrote:
>>>>
>>>> Martin Sandve Alnæs wrote:
>>>>> 2008/9/6 Anders Logg <[EMAIL PROTECTED]>:
>>>>>> On Sat, Sep 06, 2008 at 04:22:09PM +0200, Martin Sandve Alnæs wrote:
>>>>>>> 2008/9/6 Garth N. Wells <[EMAIL PROTECTED]>:
>>>>>>>> Dag Lindbo wrote:
>>>>>>>>> Anders Logg wrote:
>>>>>>>>>> There seems to be a problem (among many) with the current design of
>>>>>>>>>> the Function classes (see thread "evaluating higher order mesh 
>>>>>>>>>> function").
>>>>>>>>>>
>>>>>>>>>> In particular, the finite element is missing in DiscreteFunction. My
>>>>>>>>>> suggestion would be to just add it and let a DiscreteFunction consist
>>>>>>>>>> of the following four items which are always available:
>>>>>>>>>>
>>>>>>>>>>   mesh, x, dof_map, finite_element
>>>>>>>>>>
>>>>>>>>>> Is this enough, and what other issues to we need to fix?
>>>>>>>>>>
>>>>>>>>> One major issue which I just want to reiterate is ownership of data. 
>>>>>>>>> As
>>>>>>>>> it stands, the DiscreteFunction may or may not be responsible for e.g.
>>>>>>>>> the dof vector x, depending on whether local_vector is a NULL pointer 
>>>>>>>>> or
>>>>>>>>> not. Take a look at the thread "Ownership" from Garth on 06/26/2008.
>>>>>>>>>
>>>>>>>> Yes, this is a big problem and has caused me a few headaches with bugs.
>>>>>>>> For example, passing a user-defined Function to a function to convert 
>>>>>>>> it
>>>>>>>> to a DiscreteFunction via a projection onto a finite element basis
>>>>>>>> causes a problem because the FiniteElement which the projected Function
>>>>>>>> points to goes out of scope once the function is exited.
>>>>>>>>
>>>>>>>>> A problem related to this is initialization of the DiscreteFunction. 
>>>>>>>>> We
>>>>>>>>> had a bug previously where the LinearPDE class maintained ownership of
>>>>>>>>> the solution vector. The only way to prevent this was to break the
>>>>>>>>> encapsulation of DiscreteFunction by making it a friend of LinearPDE 
>>>>>>>>> (as
>>>>>>>>> with XMLFile for the same reasons). Here is some of the code that
>>>>>>>>> handles this initializaton today (L101 in LinearPDE.cpp):
>>>>>>>>>
>>>>>>>>>   u.init(mesh, *x, a, 1);
>>>>>>>>>   DiscreteFunction& uu = dynamic_cast<DiscreteFunction&>(*u.f);
>>>>>>>>>   uu.local_vector = x;
>>>>>>>>>
>>>>>>>>> This ain't poetry in my opinion :)
>>>>>>>>>
>>>>>>>> Indeed, this isn't nice, and there is something similar in XMLFile.cpp.
>>>>>>>>
>>>>>>>> Garth
>>>>>>> We should start to use std::tr1::shared_ptr. There is some support for 
>>>>>>> it
>>>>>>> with python in swig 1.3.35, which is part of the upcoming Ubuntu 
>>>>>>> Intrepid
>>>>>> The main issue is how we want to initialize Functions, and if one
>>>>>> should allow to set members.
>>>>>>
>>>>>> For simplicity, say that a Function is defined only by a Vector.
>>>>>> Then we have a few different situations to consider:
>>>>>>
>>>>>> 1. Function creates the Vector
>>>>>>
>>>>>>   Function u;
>>>>>>   Vector& x = u.vector();
>>>>>>
>>>>>> 2. Function gets the Vector
>>>>>>
>>>>>>   Vector x;
>>>>>>   Function u(x);
>>>>>>
>>>>>> 3. Function gets initialized with a Vector
>>>>>>
>>>>>>   Function u;
>>>>>>   Vector x;
>>>>>>   u.init(x);
>>>>>>
>>>>>> Do we want to support all of 1-3? Things become considerable easier if
>>>>>> we can make some simplifying assumptions.
>>>>>>
>>>>>> How visible would a shared_ptr be in the interface?
>>>>> A shared_ptr must be visible to the user every single place
>>>>> a pointer is passed around, otherwise the reference count
>>>>> won't be correct and we'll just have more problems.
>>>>>
>>>> So, in pseudo code, would it look something link this?
>>>>
>>>>    class DiscreteFunction
>>>>    {
>>>>      private:
>>>>
>>>>        shared_ptr<GenericVector> x;
>>>>
>>>>      public:
>>>>
>>>>        DiscreteFunction() : x(new Vector) {}
>>>>
>>>>        DiscreteFunction(shared_ptr<GenericVector> x)
>>>>        { x(x); }
>>>>
>>>>        shared_ptr<GenericVector> vec()
>>>>        {return x;}
>>>>    }
>>>> ?
>>>>
>>>> Garth
>>> What would the user code look like if we use shared_ptr for examples
>>> 1-3 above?
>>>
>>
>>>>> 1. Function creates the Vector
>>>>>
>>>>>   Function u;
>>>>>   Vector& x = u.vector();
>> Function u;
>> Vector& x = u.vector(); // Storing this Vector& for later access is unsafe.
>> or
>> Function u;
>> shared_ptr<Vector> x = u.vector(); // Allows keeping the Vector around
>> after u is destroyed.
>>
>>
>>>>> 2. Function gets the Vector
>>>>>
>>>>>   Vector x;
>>>>>   Function u(x);
>> Vector x;
>> Function u(x); // Copy vector.
>>
>> shared_ptr<Vector> x = new Vector();
>> Function u(x); // Copy vector pointer, x or u may be deleted without
>> the other getting in trouble.
> 
> I don't think the first option is what one might expect, and I don't
> think the second example looks very nice.
> 
> We initialize Functions with a Mesh all the time and it would then be
> either very expensive to copy the mesh every time we create a Function
> from it (and one usually creates many functions on the same mesh), or
> we would have to write "shared_ptr" and "new" every time we used a
> Mesh.
> 
> Isn't there another option? I don't like the all the flags we have now
> like is_view, local_vector, etc, but this looks worse.
> 

I don't see the problem. If we design well, shared_ptr won't be used 
often in the interface, and when it is it's clear that an object is 
shared, and may or may not have been created by a particular in question.

Garth

> 
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