ok. This will probably take me a while to figure out.
Actually, one dumb question I have is for XMLMesh. I noticed the
constructor takes a mesh as input:
XMLMesh::XMLMesh(Mesh& mesh) : XMLObject(), _mesh(mesh), state(OUTSIDE),
f(0), a(0),
mesh_coord(0), xml_vector(0)
{
// Do nothing
}
My confusion is, why is the mesh argument needed? Because at this point,
the mesh hasn't been read in yet. That's what the XMLMesh class does. I
realize I am missing something stupid. I guess this is being called from
XMLFile?
- Shawn
On Thu, 11 Sep 2008, Anders Logg wrote:
> On Thu, Sep 11, 2008 at 04:41:07PM -0400, Shawn Walker wrote:
>> ok, I see some FIXME's. I will try and do it better. I think if I put
>> the initialization and creation of this higher order mesh_coordinates
>> function into the MeshEditor class, then that will be better.
>>
>> - Shawn
>
> Yes, a single setCoordinates() function in both MeshEditor and
> MeshGeometry would be good.
>
> And there should probably be two versions of it, one with a reference
> and one with a shared_ptr, like we've started to do for the function
> classes.
>
> --
> Anders
>
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