On Tue, Feb 10, 2009 at 09:52:20AM +0000, Garth N. Wells wrote:
> I know that we discussed const and mesh iterators a while ago, but can
> someone remind me why I can't do
>
> void myfunction(const Cell& cell) const
> {
> for (VertexIterator vertex(cell); !vert.end(); ++vert)
> {
> . . . .
> }
> }
>
> but have to do
>
> void myfunction(const Cell& cell) const
> {
> for (VertexIterator vertex(const_cast<Cell&>(cell)); !vert.end();
>
> ++vert)
> {
> . . . .
> }
> }
>
> instead?
You shouldn't have to. The class VertexIterator takes a const Cell
argument:
VertexIterator(const MeshEntity& entity) : MeshEntityIterator(entity, 0) {}
This is at the bottom of Vertex.h.
Push it to sandbox/misc and I'll look at it.
--
Anders
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