Anders Logg wrote:
> On Tue, Sep 29, 2009 at 12:42:54PM +0100, Garth N. Wells wrote:
>>
>> Anders Logg wrote:
>>> On Tue, Sep 29, 2009 at 07:39:01AM +0100, Garth N. Wells wrote:
>>>> Is there a reason why the MeshFunction.get(..) functions return by value
>>>> rather then reference, e.g. it is currently
>>>>
>>>>      inline T get(const MeshEntity& entity) const
>>>>
>>>> rather than
>>>>
>>>>      inline T& get(const MeshEntity& entity) const
>>>>
>>>> Garth
>>> Yes, we have a set() function for setting the values.
>>>
>> I know, but I would like to get a reference rather than copying data
>>
>>     unsigned int index = 3;
>>     const std::vector<double>& vec =  mesh_function.get(index)
>>
>> I can do this when I have the MeshEntitiy, but not when using the index.
> 
> Does it work if you do
> 
>   &vec[0] = mesh_function.values();
> 

Probably, bit it's not what I want. I have a std::vector attached to 
mesh entities (MeshFunction<std::vector<double> >). I want a reference 
to the std::vector attached to a particular entity

   std::vector<double> vec& =  mesh_function(my_entity);

is fine, but

   std::vector<double> vec& =  mesh_function.get(my_index);

is not.

Back to my question: Is there a reason why MeshFunction::get returns by 
value and not by reference?

Garth


> ?
> 
> 
> --
> Anders
> 
> 
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