This has been fixed in my local repository. I have to clean up it a bit, but ATM I have only rarely internet access since I am on vacation. Will send a patch next week.
-- Andre Den 31. mai 2010 kl. 16.41 skrev Garth Wells: > Has this been fixed? > > -- > BarycenterQuadrature gives wrong results for tetrahedron triangle intersection > https://bugs.launchpad.net/bugs/575493 > You received this bug notification because you are a direct subscriber > of the bug. > > Status in DOLFIN: New > > Bug description: > If a tetrahedron and triangle (converted from MeshEntities to CGAL > Nef_polyhedron_3) are intersected and resulting polygon has non-vanishing > area, BarycenterQuadrature computes quadrature wrong. Actually it gives zero > area, since some loops are not entered in the > BarycenterQuadrature::compute_quadrature function. (Such a intersection > object has surprisingly *NO* half_facets). Check against CGAL is needed. > > To unsubscribe from this bug, go to: > https://bugs.launchpad.net/dolfin/+bug/575493/+subscribe -- André Massing email: [email protected] Ph.D. student mobile: +47 469 57 401 Simula Research Laboratory NO-1367 Fornebu, Norway -- BarycenterQuadrature gives wrong results for tetrahedron triangle intersection https://bugs.launchpad.net/bugs/575493 You received this bug notification because you are a member of DOLFIN Team, which is subscribed to DOLFIN. Status in DOLFIN: Invalid Bug description: If a tetrahedron and triangle (converted from MeshEntities to CGAL Nef_polyhedron_3) are intersected and resulting polygon has non-vanishing area, BarycenterQuadrature computes quadrature wrong. Actually it gives zero area, since some loops are not entered in the BarycenterQuadrature::compute_quadrature function. (Such a intersection object has surprisingly *NO* half_facets). Check against CGAL is needed. _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : [email protected] Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp

