On Thu, Nov 25, 2010 at 11:02:54PM +0000, Garth N. Wells wrote: > > > On 25/11/10 22:48, Benjamin Kehlet wrote: > >On 25 November 2010 23:29, Garth N. Wells<[email protected]> wrote: > >> > >> > >>On 25/11/10 20:17, Anders Logg wrote: > >>> > >>>On Thu, Nov 25, 2010 at 05:55:36PM +0000, Garth N. Wells wrote: > >>>> > >>>> > >>>>On 25/11/10 17:34, Anders Logg wrote: > >>>>> > >>>>>On Thu, Nov 25, 2010 at 05:07:40PM +0000, Garth N. Wells wrote: > >>>>>> > >>>>>>There is a dependency on > >>>>>> > >>>>>> dolfin/ode/SORSolver.h > >>>>>> > >>>>>>in dolfin/common/real.cpp. This seems odd to me. Is there a reason for > >>>>>>it? > >>>>>> > >>>>>>Garth > >>>>> > >>>>>real.h/cpp provide some basic algorithms that work on high precision > >>>>>floats. One of these is the matrix exponential which is computed by a > >>>>>rational approximation, hence the need for solving a linear system. > >>>>> > >>>>>The SORSolver is the only solver in DOLFIN that handles high precision > >>>>>floats (uBLAS etc can't be used). > >>>> > >>>>What is the typical system size? > >>>> > >>>>Garth > >>> > >>>We have used it for (dense) matrices of size up to 100 x 100 for > >>>computing quadrature weights etc for the cG(100) method. > >>> > >> > >>You could try Armadillo? I guess it can be templated over the higher > >>precision floats. > > > >Yes. With uBLAS the problem was that, even if it is templated, it > >relied on non-templated code (eg. stuff in cmath). > >Also Peter Gottschling claims that MTL4 can do this. Maybe it is worth a try? > > > > I would try Armadillo since it's already a required dependency, and > it's targeted more at dense problems than MTL4 is. > > Garth
Agree. -- Anders _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : [email protected] Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp

